Author Topic: [VIDEO] "ROOM"  (Read 2438 times)


""ROOM" is planned to be an exploration game-mode, set inside of a hotel-ish room, where nearly everything is going to be interactable. There may even be a twist! One of the key 'selling points' is that it will attempt to specifically cater to the newly introduced ReShade mod, with a custom-made .zip with the necessary files to have your game looking exactly like the preview."


That is quite impressive.
At times I almost thought it was a real house(one that isn't made out of bricks) with that lighting.

The player really needs to clean their glasses

You ah teahring me apaht, Arehkahn!

gorgeous


The player really needs to clean their glasses
I didn't even think they had glasses... He can barely see 3ft forward before it all goes blurry ;-;

But still the concept is very awesome and I can't wait to see where this goes :D

All of those effects are on purpose and likely to stay because it's meant to give Blockland a new feel.
If I removed all new effects it wouldn't feel as unique as it would currently.

All of those effects are on purpose and likely to stay because it's meant to give Blockland a new feel.
If I removed all new effects it wouldn't feel as unique as it would currently.
For some odd reason, the room layout reminds me of the horror indie game "Paranormal"..
I was expecting a random jumpscare or something.. ;_;

For some odd reason, the room layout reminds me of the horror indie game "Paranormal"..
I was expecting a random jumpscare or something.. ;_;
If I do go the horror route it will not have any jumpscares at all, instead relying on other scare tactics like impending horror or the 'it's watching me' feeling.
I plan to make it an escape-the-house kind of thing like those flash games way back when.

nice one!
it is ephi build no?

nice one!
it is ephi build no?
I think it might be. I took it from uhhh someone's city build.

looks awesome. can't wait to try this out.

by the way, where'd you get that background music from?

If I do go the horror route it will not have any jumpscares at all, instead relying on other scare tactics like impending horror or the 'it's watching me' feeling.
I plan to make it an escape-the-house kind of thing like those flash games way back when.

If it did go into horror why not the "Hide and seek" type with a v21 bot as the entity..
The "It's watching me" feeling is good.

Lens dirt really doesn't work well indoors, at the very least not when it's triggered by every single spot with sunlight