Author Topic: Warble's 1985 4wd Tercel(model almost done)  (Read 3112 times)

I love this car



and I've wanted to learn Blender for some time now but ive lost interest or motivation multiple times and had pretty much given up on ever seeing a Station Wagon of my own design tearing up the streets of Family Rp's across Blockland, suggestions on this forum go nowhere 99% of the time so i bit the bullet and watched a few lengthy tutorials on basic ways to make car bodies in Blender and after several failed attempts this is what i've come up with


« Last Edit: February 21, 2015, 09:57:24 AM by warble »

I need a lot of help, but if someone would be willing to tutor me in the ways of vehicle making, it would be greatly apprieciated

You should plan this out better. Like how are you going to introduce the interior to the model, the details, handles. Make the chassis more easily-editable and portion up things like doors and windows.

i just wanted to get a body made first, i know almost nothing of how to add interiors or extra features like grill or headlights

can you have multiple cubes that make up one model and have it still work or do you have to edit the crap out of one cube like ive done?

You can just start a separate cube completely on it's own. Or any shape really. Select both in object mode and Ctrl+J to join them. Then to merge things select one dot, alt select another dot and press Alt+M to go to a dialog to set where the two points merge to one.

That actually looks really good for a first try

withput starting over how could i do an interior and set up windows?

made a lot of progress on front fascia

I'd suggest you make the edges of the car beveled so it won't be very flat on the edges, something like this

EDIT: i found out how to make windows but at a high cost to poly count, i couldnt find the poly number but im going to bed pics in morning

all i need to finish the car is wheels mountpoints, textures, and script which i will most likely borrow from another car

also i might try that Filipe, but i think it might look bad like that

one more thing, how would i make sunken in headlights like the example picture?
« Last Edit: February 02, 2015, 11:19:09 PM by warble »

one more thing, how would i make sunken in headlights like the example picture?

Hm.. I did this with Sketchup Make once. But it was too hard to create anything.
Just tap on the square that is the basic shape of the headlight right now, and stretch it backwards, there you go-it's more deep in..

It's like i told you.
It needs some pre-thought.
Though you can use the knife tool with K. Check it out.

Use the extrude tool to your advantage. You can make holes and protrusions that way, it's almost like the push/pull tool in Sketchup.

Use the extrude tool to your advantage. You can make holes and protrusions that way, it's almost like the push/pull tool in Sketchup.
^ so much this
The extrude tool is one of the most important tools for modeling that exist; it's simply incredibly useful.