Alright, that add on worked. I was able to disable all the minigamereset events with it.
Now all I have to do is build the projectile-triggered system that I used in riverside with
Onprojectilehit>Zombie1>setvehicle>none
Onprojectilehit>Zombie2>setvehicle>none
Onprojectilehit>Self>Fireprojectile> (straight up)
Once I finish the projectilehit trigger tree, it should work.
Thanks a TON for your help, again