Author Topic: Dedicated Server Problem  (Read 1509 times)

Hammereditor taught me how to make a dedicated server through Steam. It seems to work, even authenticates with SteamAPI, but then when I go to the server list, I can't find my server, and it won't join if I use Connect to IP.

Consol.log:http://www.mediafire.com/download/cxknpv84ozjlvb6/Server_Donator.zip

Sorry about the mis-spells. I found them after I posted, and then couldn't find the 'Modify' button.

There is no modify in help or drama.

You used a link you got from an FTP, which will not work for us, you also apparently posted a link for server_Donator.zip, now I'm no professional on your server, but something tells me that's not the console.log. None the less I downloaded the file in question and it was, in fact, not the console.log

Second in Command internet detective here.

That indeed is not a console.log.

Ok it's Console.log now.


Please note that the consol.log is for the dedicated server and not for my blockland.

Quote
ERROR: WebCom_PostServer() - mission is not running

Doesn't look like this method works. Webcom_PostServer() Is a check within the engine related to sending the server info to the master server.
Try doing trace(1); and trace the issue.
You may need to make a seperate add-on with a server.cs with nothing, but trace(1); then within the folder have a description.txt and a namecheck.txt with the folder name. And all that in a folder called Script_Tracing. Namecheck needs to containt Script_Tracing.

do trace(1); where?

I told you.
Make a folder: Script_Trace
In that make Description.txt, leave that empty.
Then in that folder make namecheck.txt, into the txt file write Script_Trace
Create a server.cs file that contains Trace(1);
Put the Script_Trace into add-ons and enable when starting server.

And then when I start the server do you want me to re-upload console.log?



It's a long shot, but try to remove anything related to bots.

Maybe someone more technical than me can offer more information considering I'm quite stumped. What does the method require you to do?

Quote from: Dannu
What does the method require you to do?
What do you mean by 'Require'?