the forget static? he wants to know how to make a weapon fully auto, not change the timing between states.
i hate to spoon feed, but i have a feeling i cant really explain this sort of thing too well, as it is much more complicated then changing a few variables
this should work, you can skip all the modeling stuff and go straight to the coding instructions. download the full auto example scripts.
http://forum.blockland.us/index.php?topic=78760.0alternatively, you can replace your semi auto states with these basic full auto states, remember to change the "nameofYour" thing to their actual names.
stateName[0] = "Activate";
stateTimeoutValue[0] = 0.15;
stateTransitionOnTimeout[0] = "Ready";
stateSound[0] = weaponSwitchSound;
stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Fire";
stateAllowImageChange[1] = true;
stateSequence[1] = "Ready";
stateName[2] = "Fire";
stateTransitionOnTimeout[2] = "Smoke";
stateTimeoutValue[2] = 0.14;
stateFire[2] = true;
stateAllowImageChange[2] = false;
stateSequence[2] = "Fire";
stateScript[2] = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = NameOfYourGunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = NameOfYourGunShot1Sound;
stateEjectShell[2] = true;
stateName[3] = "Smoke";
stateEmitter[3] = NameOfYourGunSmokeEmitter;
stateEmitterTime[3] = 0.05;
stateEmitterNode[3] = "muzzleNode";
stateTimeoutValue[3] = 0.01;
stateTransitionOnTimeout[3] = "Reload";
stateName[4] = "Reload";
stateSequence[4] = "Reload";
stateTransitionOnTriggerDown[4] = "Fire";
stateTransitionOnTriggerUp[4] = "Ready";
stateSequence[4] = "Ready";