Author Topic: Source Film Maker  (Read 45593 times)


if you look very closely, you can see that the soldier looks like a chipmunk
other than that, medic has a broken thumb, and i had a rocket trail behind the soldier but it didn't render.

Dat grain
Dat jaypeg

'Should raise your render samples to at least 256 for both depth of field and motion blur, even if you have a still shot that doesn't use DOF, raising the samples will anti alias the image and smooth out the ambient occlusion

And make sure to render your picture as a TGA so you keep the picture perfect quality, and then use whatever image editing program you have to save it as a PNG or JPEG, programs like Paint.NET and Photoshop can edit Targa images

Ness now has bodygroups! (Since March, actually)



I just now need to figure out how to fix the smoothing and how to create an IK rig.

What program do you use?

You should turn those bodygroups into flexes

pretty spiffy stuff i gotta say
but dayum that is a lot of bodygroups

how to create an IK rig.
would this help?

What program do you use?

You should turn those bodygroups into flexes
3DS Max 2011.

now make civ v research

« Last Edit: April 04, 2015, 09:36:34 PM by SpongeCraft1212 »







Here's my first actual SFM animation.
https://www.youtube.com/watch?v=LEY71LhOG68
The "K" fingers should be raised a bit more, it looks like he is just doing the "O"