Poll

Who smells best

Niblic
Crown

Author Topic: Crown's Jailbreak [Christmas Event!]  (Read 359697 times)



smaller server size = less prisoners for warden to deal with

less prisoners for warden to deal with = less cutting down on prisoners

less cutting down on prisoners = less stuffty warden tricks

less stuffty warden tricks = better server

Voted no again, I dont like the idea of jailbreak being too small. Cut the server size by 12, not two servers.

And with this idea, two admins must be availible on both servers at the same time fro the two split servers to work.

But...That doesn't make sense. If you want less prisoners, why ban the thing that makes less prisoners. You're just looking for a reason to make the server smarter/boring. Like others have said, many people say "___ is AR." This is the prisoners fault for not understanding/seeing the order and also the prisoners fault for not seeing the other prisoners back that order up when the danger is present.

It'd be different if you're looking to cut costs on a dedicated server by decreasing player count. That doesn't appear to look like the case.

So people who are looking for a unique popular server with a maximum of 25-30 players isn't going to work well. Edit: (Since I didn't see the NEW poll) 26 Players huh. This probably wont solve too much. If you ban dumb ARs, then more riots are bound to happen. Having a ratio like 21 to 5 doesn't sound too great, but apparently it worked well when it was 8 to 30+. There is also the chance of 26 players full on one server, and only two on the other, making it not as fun for the second server. Not only that, but you'll have to have now TWO staff on both of the servers to run them correctly. People will easily have a problem with the server always being full and then the servers hype will die down. Last time, I think there was a little less than 50 people if I'm remembering correctly?

There isn't that many people playing Blockland in the first place. Steam's peak players for Blockland today is 218. This doesn't include the non-steam version, but it can't be much higher than the Steam players.

I don't think anyone even cares about dumb warden tricks because they progress the game enough to make other people feel smart, better and lets them feel like they have a higher chance at playing with Last Request. The dying prisoners feel like they should've paid attention because it was said in chat and you can even page up. Getting rid of stupid ARs is like getting rid of Luck/Favoritism based games like "Swim across the pool and don't get hit" or Sharks and Minnows.

Someone in this thread said put the ARs in a separate area. That makes sense. This would be a big slap in the face to the people who fall for it. Large enough that people would probably stop falling for it as long as it is listed. When clearing, make a unique noise happen so people know its cleared.

TL;DR: You're looking for a solution that no one asked for.
« Last Edit: June 27, 2016, 08:53:04 PM by TJ10 »


niblic has some really bad ideas amirite


Crown, Niblic, listen to this guy. This is basically the opinion of most of the people who play your game. Please dont change what isn't broke.

ok maybe i should expand on my reasoning.

right now, the first priority of wardens is almost always to quickly kill all the prisoners with cheap tricks and stupid luck based stuff. right now we pretty much HAVE a 26 player server but with a shorter round because the first three minutes of the round was spent cutting down the entire server. the goal of wardening isnt to kill as many prisoners as you can, it's to make the prisoners have fun. if people didnt feel the need to kill off a bunch of prisoners IMMEDIATELY because trying to herd them anywhere would lead to a riot, wardens would be less stuffty and actually play games with the prisoners.

also when new players get killed by gay ass autorebel tricks, they don't feel like they "shouldve paid attention" they feel like they just got freekilled and the server is stuff because all the admins aren't doing anything about it. i've seen tons of people leave the server immediately after their first round because they got hit with that leaving your cells is autorebel thing. i've also heard from friends that they don't want to play the server because of that. for me, the rampancy of these stuffty warden tricks has actually made me not want to host the server, because they're stufftening the server and making it unfun.

two 26 players would solve this problem with no actual drawbacks i can see. they're roughly equivalent to the server slots we have right now, and we could even have more if we hosted a third server. admins would be less burdened because there would be less problems and they'd have more time to actually investigate them.

regardless of the outcome of this poll, we're gonna test a lower playercount for a while and see how it plays.


« Last Edit: June 27, 2016, 09:34:25 PM by Niblic² »


If your gonna reduce player count, can it please be a bit more than 26? 30-32 seems reasonable

I understand that new players dislike it, but that's pretty much how it plays in any Jailbreak, regardless of which game it is being played on. It sucks that people don't want to learn how to play, but the point of the game to prisoners is pretty much last man standing.

This doesn't fix the problem with wardens being stuffty in general because they can't think of a game they haven't used or has been used repeatedly. /idea is nice, yet no one ever uses it. Opinionated games are nice. Prior to this news, they lasted a while if it was right off the bat, meaning they would make everyone bored when it wasn't their turn. You might want to make it so wardens can't do opinionated games to start off or when there's a certain amount of prisoners left. I swear, if I have to play "Name a fruit" with all of the prisoners one more time, I'll just rebel because its too easy to google it (And this isn't even an opinionated game).

If you're limiting the server players, you might as well keep the "Dumb AR" in, as this will lead to shorter rounds that you're looking for, and possibly more people would stick around. They might actually learn if they get to play it with consistent shorter rounds. As long as the rounds are short, this will make for more engaging gameplay.

> I've seen tons of people leave the server immediately after their first round because they got hit with that leaving your cells is autorebel thing.

I don't think it matters. People discourage these tricks by telling EVERYONE in chat that they will basically die. This leads to the question to new players "What is AR?" To fix this, every time a round starts, make a message (preferably in yellow) that says, "Don't know what something means? Type /terms." Even if they were waiting, or even just joined when they spawned, they would see it.

Also, I think Jeetlor has the right idea on increasing the player count to 30 because I think 24P to 6G is a good ratio. Even if a person left guards, the ratio is safe to assume it won't get chaotic.  This has a better chance of working I predict.

It's your call warden...I mean Niblic.

Edit: Can we get a dummy gun? Just a flat out pistol that doesn't shoot. Put them near the Gun toss area in each map. This would be nice for gun toss between two or more prisoners. Since it names are already on the default gun toss pistols, they could be added to these ones too.
« Last Edit: June 27, 2016, 10:01:10 PM by TJ10 »

ok maybe i should expand on my reasoning.

right now, the first priority of wardens is almost always to quickly kill all the prisoners with cheap tricks and stupid luck based stuff. right now we pretty much HAVE a 26 player server but with a shorter round because the first three minutes of the round was spent cutting down the entire server. the goal of wardening isnt to kill as many prisoners as you can, it's to make the prisoners have fun. if people didnt feel the need to kill off a bunch of prisoners IMMEDIATELY because trying to herd them anywhere would lead to a riot, wardens would be less stuffty and actually play games with the prisoners.

But isn't the AR rule part of the fun? It makes you feel good when you know you dodged a warden trick, regardless of it being a dumb warden move. I feel like the fact that wardens tend to not play FAIR games with prisoners is due to the fact of the actual warden themselves. Some wardens clearly dont wan't to make the game fun (I'm looking at you, Emilo Largo) and some actually play the game the way its supposed to. The AR rule isn't even the biggest problem in the game, its the bad wardens that don't take the game seriously that is.
also when new players get killed by gay ass autorebel tricks, they don't feel like they "shouldve paid attention" they feel like they just got freekilled and the server is stuff because all the admins aren't doing anything about it. i've seen tons of people leave the server immediately after their first round because they got hit with that leaving your cells is autorebel thing. i've also heard from friends that they don't want to play the server because of that. for me, the rampancy of these stuffty warden tricks has actually made me not want to host the server, because they're stufftening the server and making it unfun.

This is a legitimate problem with the AR. I feel bad for the new players that are hit with this trick. But I feel like this could resolved with the "Play a sound when autorebel is turned on and off, along with a centerprint message displaying" idea. I know it's a hastle to do so but I think removing the AR trick or reducing server size will displease the majority of players.
two 26 players would solve this problem with no actual drawbacks i can see, besides crown having to pay a few more cents to his friend for the hosting. they're roughly equivalent to the server slots we have right now, and we could even have more if we hosted a third server. admins would be less burdened because there would be less problems and they'd have more time to actually investigate them.
I see a big flaw with this. If an admin has to be on for the server to run, that means at least 2 (possibly 3 if you go with 3 servers) admins have to be on those servers. If only one admin is availible to host (I can often spot that only one admin is on during jailbreak games), that means only one server can be open out of those 2-3 servers. So a server that is filled to max 26 players will cut off anyone else who wants to play (and there will be likely 10-15 other players wanting to play). This is a turn off for players who are trying to play jailbreak.

Not that I think change is bad, but I feel like its a little unneeded.
« Last Edit: June 27, 2016, 10:01:25 PM by #Jeetlor »

you guys defending ar tricks are regular players. ar tricks are generally really annoying to newcomers and is one of the reasons I deliberately not play this server cause thats pretty much all the warden does. i cant remember the last time i was playing they deliberately chose a minigame thats fun versus do true/false, autorebel tricks, jump and have others shoot at you, or simon says. basically any game where its prisoner vs guard 1v1 and not some group team game. that being said i don't regularly join so maybe im just biased.

if any and all autorebels active were permanently displayed on screen until they are dispelled, that would solve this problem.

as for the server splitting: all that would do is cut the number of players in half. the players not on the full server would camp the server list till they can get in. the other would net a few players but until the other dies it would never fill up.

nobody likes to be on the less full server. the better solution is to just reduce the number of max players by maybe 10.
« Last Edit: June 27, 2016, 10:11:50 PM by Conan »

I voted no because:
1. Some games require a lot of prisoners (e.g. building towers)
2. Spreading out administration
3. Lack of good wardens

And like everyone else said, don't fix it if it aint broke.

if any and all autorebels active were permanently displayed on screen until they are dispelled, that would solve this problem.
This would be the best solution but it can't be done. Perhaps a /ar command for prisoners to view active autorebels and /addar (autorebel string) and /removear (autorebel string) for the warden.

This would be the best solution but it can't be done. Perhaps a /ar command for prisoners to view active autorebels and /addar (autorebel string) and /removear (autorebel string) for the warden.

Or /addar [int#] [autorebel string], so you can just do /removear [int#] and includes a sound.