Bounty Hunter 24/7 - v2.0

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Should third person be enabled?

Yes
No

Author Topic: Bounty Hunter 24/7 - v2.0  (Read 5361 times)


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alright what did you do to the playertype, map and weapon selection.

half the map is functionally unreachable now and the guns are unbalanced as forget and there's no reason for this to even be the parkour playertype at this point, it might as well just be a nojet player

alright what did you do to the playertype, map and weapon selection.

half the map is functionally unreachable now and the guns are unbalanced as forget and there's no reason for this to even be the parkour playertype at this point, it might as well just be a nojet player
^^^

That map is overused and has always sucked for bounty hunter anyways.

That map is overused and has always sucked for bounty hunter anyways.
I disagree.

I disagree.
People spend most of their time trying to get back on top of the map/suiciding rather than playing the actual game. Its compatibility with the gamemode is terrible. If you want an example of a bounty hunter map done right, look at the one Wink made.

After having some actual time to look over everything, I fixed wall climbing, and I am balancing the weapons