Author Topic: Pivot animations, post your animations here.  (Read 8657 times)

More detail per frame = more frames. which allows you to up the framerate, which leads to smoothness. I'll show you with pictures in a second.

And also, more work for you because you have more frames to edit.

So in this animation is where you're poorly using your frames, which means you need to lower the framerate for it to look decent.








End result, you have to use really stuffty fps (I think this is like 5 or so.)


I used 7 frames for that animation.


Now to make it smooth. Lets add more frames in there. You'll notice there's less movement between each frame, but there are more frames.









I think you can understand the concept here. Basicly, add less movement between each frames, but have a lot more frames.

Here I have 22 frames, but I increased the frames per second that will be visualized. A lot more smooth.



It's a little more tedious, but the end result is much much better.




Side by side to compare them.





If you have anymore questions about pivot go ahead and ask.

I've always been more-so for making posed shots.

Not exactly pivot, but I made the stick figure animation software that I used to make this animation, does that count?



« Last Edit: March 03, 2015, 04:20:54 PM by Evar678 »

Not exactly pivot, but I made the stick figure animation software that I used to make this animation, does that count?


Can you release said software?

Can you release said software?
It's in incredibly early alpha:
https://sourceforge.net/projects/tisfat-zero/

Certain things break occasionally, but technically it's in a usable state.
It doesn't have enough popularity for me to be assed to fix some issues with it. Maybe with some motivation I would.

I have loads of pivot animations on my old computer. If I was at home (and I worked out what's wrong with it, as it won't connect to a screen), I would post a few of them.

My friend and I used to reasonably regularly start a pivot animation, and then send it to the other one, who would continue it for a bit, and then send it back, and repeat.
We'd normally do fights between each other.
But it usually ended with us getting annoyed with each other, because I like to use nicer backgrounds and spent ages on them, and he preferred flashier .stks with more detail, which I hated manuevering.


ahem i helped :P
You're in credits in the program + on the sourceforge page you boop!

I didn't forget silly



It's in incredibly early alpha:
https://sourceforge.net/projects/tisfat-zero/

Certain things break occasionally, but technically it's in a usable state.
It doesn't have enough popularity for me to be assed to fix some issues with it. Maybe with some motivation I would.
Holy loving stuff the way the objects move around is amazing, if you fix these bugs I will be using this a lot more than Stykz.

Nevermind I can't figure this stuff out for the life of me, mini tutorial on how to work it?

damn, i remember this
i used to be sorta-kinda good until i just dropped it for no real reason