This is the code that I tried and that didn't work:
package SpiderMan
{
function PlayerSpiderMan::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
if(%damageType $= "$DamageType::Fall" || %damageType $= "$DamageType::Impact")
{
%damage = 0;
parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
else
{
parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
}
};
activatepackage(SpiderMan);