Author Topic: Slowing a Player  (Read 969 times)

Is there a command to slow a player down without changing his datablock?
« Last Edit: March 01, 2015, 05:23:55 PM by EV0_ »

Is there something like an addDrag(); command? If so, how does it work?
The only way to directly manipulate physics properties outside the datablock would be through Physical Zones. I've never tried them on moving objects though, because that would mean striking a balance between keeping it small enough to affect the properties of only one object while being big enough the object wouldn't slip out.

The only way to directly manipulate physics properties outside the datablock would be through Physical Zones. I've never tried them on moving objects though, because that would mean striking a balance between keeping it small enough to affect the properties of only one object while being big enough the object wouldn't slip out.
Well then how does boss battles Dark Samus's Recharge/Missle freeze him?

Well then how does boss battles Dark Samus's Recharge/Missle freeze him?
different datablock
^ wrong
« Last Edit: February 28, 2015, 09:11:45 PM by Swollow »

different datablock
Datablocks aren't enough to freeze a player in the air.

Well then how does boss battles Dark Samus's Recharge/Missle freeze him?
I said a moving object. That's a stationary one, and doesn't have that problem. That is achieved with a physical zone, and you can find a similar setup in the climbing pick if you want to use it. However, we have some weird issues when that physical zone is in water, and I've been considering taking a different approach to doing that somewhere in the future, so that's something to keep in mind.

I suppose a better question would be: "Is there a way to make something slow a player without changing the player's datablock?"