Graf, after aiming, fires the UAC at the Infantry to the right of the Defender.
UAC base accuracy 40
Experience provides bonus of 2
Aim provides bonus of 20
Cover provides penalty of 20
Test taken at 42
Roll: 32 - success
Result: HitYou kill someone. With emphasis on
kill, and on some
one. Perhaps rockets would have been more useful here.
"Nevermind. Maybe I'm not the best person to take targeting lessons from."
Faw radios Alpha again.
"Going in for another run on the infantry behind the Defender."
Faw takes a moment to line up his shot before swooping down and firing with all his guns.
FLK accuracy 50
Aim provides bonus of 20
Cover provides penalty of 20
Test taken at 50
Roll: 16 - success
LCB accuracy 55
Aim provides bonus of 20
Strafing run provides bonus of 10
Cover provides penalty of 20
Test taken at 55
Roll: 12 - success
LCP accuracy 50
Aim provides bonus of 20
Strafing run provides bonus of 10
Cover provides penalty of 20
Test taken at 60
Roll: 4 - success
EML accuracy 45
Aim provides bonus of 20
Cover provides penalty of 20
Test taken at 45
Roll: 61 - failureYour strafing run is far more effective this time around.
Jaakko commences his run, firing on the Imperial infantry.
AC5 accuracy 50
Experience provides bonus of 8
Aim provides bonus of 20
Strafing run provides bonus of 10
Cover provides penalty of 20
Test taken at 68
Roll: 28 - successYou draw a line across the troops in cover and let them have it, wiping out what's left of the fireteam.

: That's the ticket! Nice shooting!
U10 accuracy 40
Experience provides bonus of 8
Aim provides bonus of 20
Cover provides penalty of 20
Test taken at 48
Roll: 19 - success
LBX accuracy 50
Experience provides bonus of 8
Aim provides bonus of 20
Cover provides penalty of 20
Test taken at 58
Roll: 56 - successPansar and Frisk strafe one of the AT squads with their guns, and though they pulp a couple more people, it's clear that they just haven't brought the right tools to deal with massed infantry.

: Djuriskas, we've got new targets. Cease your attacks at Bravo.

: What? We're not done here!

: Our forces attacking the headquarters are being shelled and need those artillery guns taken out. Eremit, stay at altitude and keep an eye out for airships; the rest of you, come with me. I'm not about to let this offensive fall flat on its' face.

Tippy pops (2) Chaff and goes on an evasive maneuver adventure.
Berkut base EV 85
Experience provides bonus of 9
Imperial SAM provides penalty of 40
Flares provide bonus of 80
Test taken at 134
Roll: 39 - success
Test passedYou survive the adventure.
Yui checks her surroundings and the radar to make sure there's no hostile air support incoming.
The only air units in the area are the VTOLs, and they're just as nonhostile as ever.
Lorens sees the Excubitor banking and descending. Now that the prison camp can no longer be fired upon by its cannons, he weighs his options.
stuff, it's still too close to the camp for me to bring it down.
Unsure of what else he can target while he's still positioned underneath the destroyer, he decides for now it's safest to attack the target as planned. He pitches back up and fires the coilgun at farthest Howitzer, hoping that nothing else intersects with the projectile's path.
"Guns on the destroyer!" A menacing boom and a bright flash tell the departure of the sabot round from its barrel. Lorens swerves away and continues towards the far side of the destroyer.
As the destroyer continues to bank, it ends up placing its hull in the way of your slug.
KSM accuracy 50
Experience provides bonus of 6
Aim provides bonus of 20
Test taken at 76
Roll: 45 - success
Result: HitNot that that hinders your projectile in any way.
Yamashiro gives the order to her team to make their attacks on the destroyer.

: [Fire, now!]
PPC base accuracy 60
Experience provides bonus of 6
Aim provides bonus of 20
Test taken at 86
Roll: 34 - success
Result: Hit
LAMS turret S1 rolls to intercept missiles:
JSM 1: 83 - success
JSM 2: 93 - failure
LAMS turret S3 rolls to intercept missiles:
JSM 2: 92 - success
JSM 3: 32 - failureNagato destroys the fore cannon before it can fire, and Xiaomei's distraction missiles knock out one of the PD guns in addition to allowing Yamashiro's TAG to reach its target. Missiles fired without a lock, regardless of typical tracking method, will now automatically hit the destroyer's bridge.

: That's far enough, light it up!
