ABS FIESTA REDUX

Poll

period race

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Author Topic: ABS FIESTA REDUX  (Read 1210631 times)

I'd be in favor of just making a new thread since most of the people participating kind of stopped posting actively
you got it boss


"What the hell is this stuff?"
            ~you, probably

Welcome to ABS FIESTA, the worst acronym on the planet! It is a fighter plane-based RP set in a world similar to ours but not the same. You are a PILOT flying for the North Aesthian Unified Coalition. In 4914, the Republic of Gervesia declared war on the Huitzitlaotani Empire after a human trafficking operation was traced back to the latter's government. The Mercanan Commonwealths, long-time ally of Gervesia, pledged their full support in the upcoming conflict. In response to this threat, the Huitzitlaotani turned to the Imperium Zentragothorum, with whom they share a mutual defense treaty, for assistance. Suddenly aware that they have been dragged into a fight with one of the largest military powers on the planet, Mercana contacted Kintharia and NAUC, the latter being more than happy to get one in on their old rivals. Got it? No? I don't blame you. So here's a rundown of the major players and where they stand.

GAIAN TREATY ORGANIZATION: Mercana, Kintharia, NAUC
ECATLAN PACT: Huitzitlaotani, Zentragothorum

"Gee that diplomatic clusterforget sure sounds like fun, how do I get in on this apocalypse waiting to happen?"
That's the easiest part, just fill out this CHARACTER SHEET.

Name*:
Nickname*:
Age:
Piloting Preference (Air-to-Air, Air-to-Ground, or Multirole):
Backstory:
Picture:
Personality:
Fields marked with an asterisk (*) are required, but it is preferred that the entire form is completed.
Note that simply completing the form does not guarantee a spot. If you make a fool of yourself, odds are you will not be accepted. Rule number 1 of ABS FIESTA is don't be a moron.

"Done, now how the hell do I play?"
It's like dnd with planes, where you play as a jet jock, customize your loadouts, and go on missions blowing up the baddies. There is only one stat so far, and that stat is Evasion. Need to get away from a missile? You take an Evasion test. Get someone off your tail? Evasion. Get on someone else's? No points for guessing.

As for the actual shooting, there are three "Ranges" at which attacks can take place: Gun, Missile, and Radar. I will attempt to keep it as clear as possible who is where in relation to who, but if you aren't certain please ask.
  • Gun Range is the range at which you can most effectively use many of the various bullet or energy-shooting weapons. This is where things like tailing someone or having to avoid a collision will come into play.
  • Missile Range is where most guns begin to lose potency, meaning your primary method of shooting the bads is going to be your various types of Missile.
  • Radar Range is the technically extent to which your sensors can "see", but in the context of combat it means that a target is beyond Missile or Gun range. Only Radar-Guided Missiles may be used at this range, and it is here where they are most effective.

"But how I rp good??"
Please, for the love of god, don't make yourself look like a fool. Be this guy
After familiarizing myself with most of the base, I decided to go grab a cup of coffee. The stuff at this base is nice. Not strong like freshly ground coffee from back home, but that just gives me an excuse to put more in my cup.

Making it to mess, I noticed a guy sitting by the coffee maker. He looked pretty pissed about the diluted stool he was drinking so I didn't mess with him.
Opening the cabinet I grabbed a coffee can, poured a nice satisfying chunk of it into the machine, and inserted my cup.

Bitter black coffee. Just how I like it. Not much can rouse me, but this stuff gets me going damn well.

Not this guy
~Hank would look around at the empty airfield in front of him, he doesn't see a single plane, only the wind, desperately calling him to fly into it~

A note on foreign languages:
Reliquary is a big world with lots of different nations residing on it, and naturally, many of them have their own languages. All of your characters only speak Aesthian by default, unless you specify otherwise (but due to its complexity, you can't speak Huit unless you are captured and tutored in it. Juncoph's character is the only exception, as he was created before this rule). Allied military elements will be able to speak Aesthian during an operation, so this isn't an issue unless they're talking behind your back, but hostile forces will not attempt to translate for your convenience unless they are trying to taunt you.
Foreign languages will appear with brackets, as so.
: Yeah, uh, I copy, Mjolnir 1-2. Oracle out. ["Bogey Dope"? What the hell did he just say?]
Only characters who speak said language will be able to respond to comments made in brackets, otherwise it's just there to tell you, the PLAYER, what is being said.

IMPORTANT INFORMATION FOR YOUR EYES ONLY (on pain of death, do not read with leg or nose)
TRAITS - READ THIS FIRST. This page tells you all the basic but important information that is required to understand the stats in other pages.

AIRCRAFT LIST - Most, if not all of the planes you will be able to either fly or encounter hostile pilots using. Note that just because a plane's faction is not your faction, it doesn't mean you will never get to use it. GTO members are more than happy to lend equipment to their allies, and you may even get to try out some captured enemy craft.

EQUIPMENT - The stuff you put on your plane. As I said before, there are no "hard stats", and the ones you see there are more like guidelines to show you (and the GM) how weapons behave with relation to each other. If you're a GM, please take these into account.

UNIQUE EQUIPMENT - High tier (and some mid-tier) planes will be granted access to exclusive equipment that only they can carry. This is that equipment.

ESAM VARIANTS - If you're a squad leader, you have the option to take a module that provides buffs to your entire squadron.

Once you've read all that stuff, see if you can create yourself a viable loadout using the calculation spreadsheet. Or with a pencil and a notepad, whichever suits you. Just as long as you aren't over the ordnance point limit on your plane, it's all good.

If you're wanting to figure out how the hell things work here, or just trying to go back and see what happened, Nozoner has gone through and found the beginnings of every mission and a few significant events done so far.
Event Log
DATA ID       DESCRIPTION
0005NAUC-Porlaq ADIZ Patrol
0010Transfer to McNamara AFB
0016Qenton Aerial Defense
0024Fulton Defense
0038INZ Octarius Interception
0052McNamara Airspace Patrol
0058Mercana Close Air Support
0062NAUC Aerial Fleet emergency landing at McNamara AFB
0067NAUC Aerial Fleet Defense
0080Vacation
0085Resuming Service
0095Cargo Flight Escort
0114Huitzitlaotani Infiltration of McNamara AFB
0134Strike on Zentragothic Armor Battalion
0153Standby
0154Strike on retreating Imperial forces
0163Attack on Taiton - Air Superiority
0186Attack on Taiton - Aerial Fleet Assault
0203Extra leave time
0220Wargames: Akemi v. Nagato
0234Maglev Dirigible Interception, Mercanan Eastern Seaboard
0249Mercanan Military Satellite Launch Defense
0265Assault on Huitzitlaotani Naval Fleet
0301A.F.S. Marauder Escort
0321Transfer to Rebel-controlled Malantan Airbase
0333Deltan Continent Landing Operation
0400Deltan Airbase Attack
0412Malantan Airbase Proximity Sweep
0428En-route to captured airbase
0449Wargames: Mjolnir v. Raiden
0449  Elements
0451  Full Flights
0457Deltan canine recovery
0476Attack on Deltan EWR array
0500Tultitlan Close Air Support
0529Allied Shipment Escort, Northern Deltan Coast : The Beginning of the End
0556Tocatlan RNR
0573Wargames: Kirves v. Nagato
0580Scramble
0611Surrender of the Huitzitlaotani Empire, Redeployment to North Aesthia
0616NAUC ADIZ Intruder Interception, Athien Bay
0624Tandhjulsken Patrol
0652Stavanger AB Raid
0677Strike on Zentragothic Naval Facility
0691Wargames: Brigham v. Frisk
0701Wargames: Mjolnir v. Djuriskas
0734Imperial Sky Destroyer Hijacking Operation
0804Research Facility Aerial Defense
0844Battle for Svirask
0888Battle for Svirask, pt. 2: Level Bomber Interception
0909Battle for Svirask, pt. 2.5: Combat Search and Rescue
0921Battle for Svirask, pt. 3: Imperial Headquarter Assault, Prison Camp Liberation
0936Battle for Svirask, Epilogue: Forward Base Stopover
0950Wargames: Akemi v. Graf
0956Notice of Transfer, Extra leave time
0965Sky Navy Orientation
0970The A.F.S. Tordenskjold's Maiden Voyage
0979Imperial Sky Fleet Engagement, Kronovostok
1000Fighter Interception, Defending A.F.S. Tordenskjold
1011Pilot Recovery Operation
1046Imperial Sky Fleet Engagement over Kronovostok, pt. 2
1053Combat Search and Rescue
1073Suppression of Imperial Carrier-borne Enemy Air Defense Assets
1084Interception of Pan-Aesthia Flight 6497
1093A.F.S. Tordenskjold Arrival at Tandhjulsken Airship Yard
1105Extended leave time
1132Return to service, A.F.S. Tordenskjold take off
1133Zentragothic Reinforcement Fleet Interception
1156Wargames: Mjolnir v. Djuriskas
1161Carrier Inventory Management, Ferry Flight to Chlebek AFB
1173Wargames: Brigham v. Hermann
1179Deep SEAD, Zentragothic Peninsula

Special thanks to:
carolcat - Dice rolling program
xxxxkill - Talksprites
NoZoner - Record keeping and map design
« Last Edit: November 13, 2018, 05:11:56 PM by Qwepir »

Pilot Information Database initialized; Standby... Ready.
Database request: 514MJOLNIR. Clearance granted.
Database extraction: 514MJOLNIR; Standby... Ready.
Welcome; Member of 514th Strategic Fighter Wing "MJOLNIR".
>>>VIEW DATABASE<<<




Name: Jacov Steele
Nickname: Talisman
Age: 26


Name: Akemi Yui (last-first)
Nickname: Hawkeye
Age: 25
Piloting Preference: Multirole
Backstory: Born in 4892 and raised in Kintharia, she moved to NAUC to go to university, and decided to join the Air Force reserve to avoid student loan debt. She was always top notch in her classes, and graduated in 4913 with a bachelor's in aerospace engineering, and is now serving her ten years as a pilot.
Description: Slightly less pale than someone in Raiden flight. About 5' tall, with grey eyes and regulation-length black hair.
Personality: Quick-ish learner. Doesn't talk much. While normally somewhat timid, her personality changes completely in combat, becoming a lot more hotheaded. Because she was raised in Kintharia, she speaks Kintharian.

Name: Markus Hermann
Nickname: Scorch
Age: 27
Piloting Preference: A2A
Backstory: Born in 4889 in the Viertan slums. Markus has always had a passion for flying, perhaps as a way to escape his life. He signed up for the Viertan CAP at 14, and earned his license not long after. He signed up for AFROTC at a university in the (?) NAUC, qualified for the pilot program, and got put in a fighter squadron. Later, he was transferred Mjolnir on EXTREMELY short notice. Earned his nickname by managing to accidentally drop flares on the runway.
Description: 5'8". Darker, usually well-kept blonde hair and bluish grey eyes. Average caucasian complexion. Fast runner, but otherwise average in build. Speaks Gothic.
Personality: He finds it difficult to express his emotions, and is such hard to read. He doesn't make friends easily, either. Follows orders, but not without question. Somewhat clumsy.

Name: John Guerra
Nickname: Junkers
Age: 39


Name: Nick Helm
Nickname: Yes-Man
Age: 19


Name: Richard Geary
Nickname: Sabre
Age: 29


Name/Callsign ........... Lorens "Snowman" Zaman
Date of Birth ........... 4894/05/27 (23 in 4917)
Combat Preference ....... A-G
Physical Description .... 5'7", 153lbs, toned build. Dirty blonde hair, gray eyes, olive complexion.

Hailing from the Commonwealth is Lorens Zaman, a proud Mercanan born from the womb of a Coalition servicewoman. Inheriting both a strong affinity for flight and a latent rapacity for carnage, Lorens left his Northeastern Kirazan home after obtaining his pilot's license and completing secondary school to enlist abroad. The UCAF welcomed him with open arms, and shortly found a place for him in the ranks of the 658th Combat Wing as an attack pilot.

In the two short years he's flown with his wing, Lorens has earned a reputation for being a daring and reckless pilot. When he's not in his office, he's an easygoing and friendly person. He's also a lightweight and has a bad case of palmar hyperhydrosis.

The callsign "Snowman" was given to Lorens after a fellow cadet jokingly pointed out how he started "melting" when they shook hands. He never outgrew it.

Name: Bell Kibble
Nickname: Shortsword
Age: 25
Piloting Preference: Multirole
Backstory: Immigrant from South-Aesthia, she moved with her parents to a lonely mountain town. She enlisted in the air force as a heavy transport pilot but was put into fighter training instead.
Personality: She normally keeps to herself as an observer in a conversation, Kibble has a bad habit of doing unnecessary maintenance on her assigned aircraft to get some feeling of security out of the reliability of the aircraft.

Name: Ellie Brigham
Nickname: Skytracer
Age: 27 (B: 4890)
Piloting Preference: Air-to-Air
Backstory: Ellie was born in South Aesthia to a good family. Her father was a pilot for the Principality's air force and became a commercial pilot after he retired from the military. Her mother worked in the aerospace industry and frequently brought her work home while the family was living in South Aesthia. Brigham picked up on the Gothic language early from her father and her study of the language began as soon as she entered primary school; her family moved to NUAC when Ellie was 9 because her mother was offered a lucrative job by an aerospace company there. When Ellie was 19, she enlisted with the air force and originally trained for flying reconnaissance missions, but became a fighter pilot later on. She has mostly fought on the GTO front against the Imperium.

Description: 5'8", Brown hair and brown eyes, pretty much unremarkable there.

Personality: Ellie tries to keep things positive for herself in spite of the war; she tries to keep past losses from haunting her, though she does reflect back on her mistakes. She is pretty much approachable but clearly differentiates between friends and acquaintances.

Name: Tom Painter
Nickname: Lefty
Age: 24


Name*: Ralph Johnson
Nickname*: Tourist
Age: 20


Name: Elijah Callahan
Nickname: Caesar
Age: 22
Piloting Preference: A2A
Backstory: Growing up in a life of luxury, he sought something else than the boring schooling his parents were paying for. Once he graduated, he decided to join the Air-Force. He felt that the marines and the army were not for him. He flipped a coin on the air force and the navy.
Picture: pictor
Personality: Keeps things serious. Knows how to get out of a sticky situation.

Character Name: Rye Daxton
Character Age: 19


Name: Ryan Franc
Nickname: Aero
Age: 24
Piloting Preference: Multirole
Backstory: You don't know anything about him. I don't even know my own character. Let's find out who this dude is.
Picture: Image
Personality: Eager, fighter, precise...er.

Name: Cassius Alvin Kissinger/Kißinger
Nickname: Oxide
Age: 24


Name: Jaakko Marko Kirves (Are Finns Nords?)
Nickname: "Crash" for crashing two of his own aircraft. (Think Kissinger) Has formerly been called Stretch and 'CURGIO', Check Your Gear Is Down, Pronounced Sergio.
Age: 24
Piloting Preference: Multirole
Backstory: From one of the north-most settlements of NAUC, Jaakko has led an uneventful life. His father is a career soldier, and is on the backstretch five years of a 20-year service contract. Jaakko was never close to his father. His mother field for divorce some ten years into his father's service, after a number of domestic incidents. They stayed in the North, though moving to a larger city to find work. He joined the Air Force on commitment to put himself through college. He has a degree in aerospace engineering, with the obligatory minor in Air Warfare Sciences. He also picked up Mercanan while in College, and can speak at intermediate proficiency. His accent is notable when he speaks in Mercanan.
Description: 6'2, lanky. Pale. He has some issues with recurring sunburns. His head is buzzed, and his hair is a dark brown. Defined jaw and broad shoulders. He has Heterochromia Iridum, left eye is a silvery-grey, right is dark green. If it weren't for that he'd be confused for the recently deceased.
Personality: Jaakko is quiet. He places high value on solitude and personal space. Some could call him a philosopher. On the outside he appears uncomfortable and dissmissive to those who don't know him. Get beneath his stoic wall and you will find a man who is brilliant and thoughtful. Jaakko will openly converse about things that concern him. He doesn't hesitate to defened his opinions, no matter how seemingly radical, on account of his unorthodox worldviews. Get on Jaakko's wrong side and you'll find he can be a complete starfish. Will bitch about cramped roosterpits.

Name: Simon Faw (woohoo retconning last names)
Nickname: Gladiator
Age: 25 (retconning age too!)
Piloting Preference: Multi-role
Backstory: Born in NAUC's breadbasket to a Coryzan mother and a Aesthian father, he joined the armed forces at an age of 22 after he graduated college.
Picture:
Image

Name: Danila Aramina
Nickname: "Mbombe"
Age: 27


Name: ???
Nickname: Tippy
Age: 27
Piloting Preference: Multirole
Backstory: Was born. Loves explosives. Do not bring on democratic missions of peace.
Picture: Image
Personality: Nicknames all vehicles Motherforgeter. Brash in decisions. Always armed with something. Flew once through the gates of Hell and took the scenic route.

Name: Walter Ashford
Nickname: Walt
Age: 22
Piloting Preference: Multirole
Backstory: vague, roots from the country  
Picture: N/A (light stubble, straight nose, high cheek bones, defined brows, blue eyes)
Personality: Quiet - minds his own business most of the time, talks a moderate bit but not too much. also enjoys the outdoors more but doesn't make it evident.

Name: Roger Witsky
Nickname: Whisky
Age: 30


Name/Callsign: Ash "Blackeye" Zaman

Date of Birth: 4887/07/13

Combat Preference: A2A

Physical Description: 6'0, Jet black swept back hair, dull-green eyes, peachy white complexion. light/medium skin neutral/pink undertones.

Ash Zaman is the adopted brother of Lorens "Snowman" Zaman. Ash is known by his peers as a cunning, daring and outright stud of a man... according to Ash if you asked him. From a third party perspective he's a bit of a womanizer, has an inflated sense of self pertaining to a massive ego, and lacks an unnatural amount of self awareness which has earned him a broken nose or a black eye on more than one occassion. How Ash ended up in where he was at is unknown to most except that he earned some "seriously sick" marks while he attended the Mercanan air force academy and got a recommendation to fight on the Zentragothic front when the war hit.

Name: Gustav Thomson
Nickname: Tempest
Age: 29
Piloting Preference: A2A
Backstory: Led an uneventful life in the NAUC, applied for the air force in a patriotic stupor after war was declared. Dodges most personal questions unless you're a good friend. Trained in mixed martial arts extensively.
Picture: Image 6'4, very well built. Looks a lot more like a Marine than a fighter pilot.
Personality: Laid-back with a sense of humour, on the ground and in the air. Friendly with a cool fuse, but somewhat intimidating and physically imposing. Mentally changed after the airbase incident. Previously quite quiet and to the point, he offers advice and kind words as well as his thorough opinion on topics far more regularly. Has a deep personal desire to protect his squad and fellow pilots from harm in the air and on the ground. Introspective when alone.

Name: Richard S. Fritz
Nickname: Letterman
Age: 24
Piloting Preference: A-A
Backstory: He grew up in your average backwoods town where the only exciting events included airshows and firework shows.
Freshly out of college with a minor in Aviation and a major is Engineering he helped out part time at the local aviation club working on planes and bartending. Getting sick of working on peoples planes instead of flying them himself he enlisted and joined the airforce, And here he is.
Personality: Easily excitable, paranoid man who knows his way around an aircraft and has a fear of showing his face so he dawns some sort mask over his mouth at all times.

Name: Hilbert Graf
Nickname: (Determined by squadmates, will fill this in)
Age: 25
Piloting Preference: A2G
Backstory: While his family comes from the Imperium Zentragothorum, Hilbert Graf was born on NAUC soil. His childhood was based on Zentragothorum tradition and his parents only spoke Gothic to him at an early age. Not entirely trusting the public schools, his parents sent him to a boarding school at the age of 12. He flew his first plane at 15, where his love of flying developed. He joined the Air Force Academy at 22. His Zentragothorum belief of helping the weak earned him praise from his superiors, as he helped improve his own training wing. While he is still a rookie fresh out of the Academy, his skills allowed him to be transferred to Mjolnir as a replacement.
Description: Orderly, trimmed blonde hair and green eyes complement his face. The Zentragothorum militarism in his parent’s belief and his genuine interest made him work out many hours a day, and has strong muscles as a result.
Personality: Like any other Gothic, he is trained to directly obey a superior and to help “the weak”. However, his time in the Academy netted him actual friends that loosened him up. Although he is not the most outgoing person, he is friendly with most people and does his best to keep things orderly.

Name: Cualli
Age: 25
Backstory: Born and raised in Aesthia from immigrant parents, she holds little consideration for her Deltan heritage. From a young age she was hopeful that the diversity of the military would place her in a more accepting environment, especially considering the discrimination she faced due to her heritage. Upon discovering that she was not one for the stress of combat roles, she instead used her knack for problem solving to work as an engineer.
Description: 6'2". She has dark skin and keeps her black hair in short box braids that are just barely within regulation length. Her face is somewhat long with a strong jaw. Very muscular build.
Personality: Short-tempered when it comes to racism. Stubborn and headstrong. Eager to show off her physical strength, though not one for fighting.
« Last Edit: September 23, 2017, 07:52:54 PM by xxxxkill »

So you want to know more about the planet you're on and the bastards you have to share it with?
Welcome to the wonderful world of RELIQUARY. The Reliquary system consists of seven planets orbiting a G-type star located on the outskirts of the Cygnus arm of the Milky Way; Reliquary itself being the second planet from the sun. But this is not a colony of some grand star empire, human civilization grew and prospered on Reliquary completely independent of whatever was happening on planet Earth, thousands of lightyears away. In fact, nobody currently alive is even aware of the existence of Earth. All they know is that mankind did not evolve on this planet, and was placed here by something else. The leading theory is that humanity was brought here on a massive generation ship, which has lain crashed in the deserts of Mercana for millenia, though other beliefs contest that mankind was created on this world one day by a god/gods or other higher powers.

The name "Reliquary" comes from an ancient word from a now-dead language describing a container for holy relics. Its name comes from the existence of caches of advanced technology scattered across the planet, left in escape pod-like containers likely jettisoned by the Ship before it crashed. More than one empire in history has gone on a short-lived rampage due to uncovering ancient and powerful weapons in a pod, or benefited from miracle farming or construction equipment. Entire religions have been founded based on the Ship and its artifacts, and whether or not you buy into the spiritual aspect of what they preach, these items certainly do live up to their hype.

One of, if not the longest-standing civilizations on all of Reliquary. Throughout most of recorded history, the Zentragoths have had considerable stakes in all corners of the globe, though the Imperium of the present day "merely" stretches over the entire Austerran Peninsula. A proud martial tradition has made the Zentragoths a haughty bunch, and they see the rest of the world as weak-willed, undisciplined, and selfish; particularly nations like Mercana and the Huitzitlaotani. However, rather than looking down on them as one may expect, the Zentragoths take it upon themselves to lend assistance to these "unfortunates" as much as possible during peacetime disasters, following a phrase that loosely translates to "Helping the weak is the burden of the strong". In fact, the Imperium consistently spends more money on foreign aid than any other country, and their impressive navy is ironically one of the biggest reliefs a stricken city can see sailing into port.

Day to day life in the Imperium could be best described as "restrictive". Most Zentragoths spend their free time outside, watching sporting events or participating in shooting competitions. This is mainly because the government has to approve almost all forms of video and radio entertainment, and even has to provide its own (very censored) online network, as access to the rest of the world's internet is strictly not allowed for the average citizen. That being said, many will agree that said controlled media doesn't necessarily equate to bad media, and in fact a handful of officially-sanctioned power ballads about historic events and heroic final stands have found a niche international audience among foreign youths and young adults.

Imperial cities on the mainland are entire fortresses unto themselves. Everything, from architecture to street layout is designed to make every inch as costly as possible for an invading force to take. On top of that, every citizen, male and female, goes through basic training at age sixteen, and are given a rifle to take home at its conclusion (though ammunition, like many other things in Imperial life, is strictly controlled). When hostile forces trespass on Zentragothic soil, there is no such thing as a noncombatant. But a militia alone won't win wars, so of course the Imperium has its own standing army; and a long-standing trade agreement with Helios has ensured that theirs is one of the best equipped in the world. Fielding legions of powered exoskeletons bolstered by their legendary heavy armor brigades, the Imperial Army is more than capable of rolling over any nation who would seek to do them harm.

The North Aesthian Unified Coalition, or NAUC, is one of the youngest political entities currently on the world stage, at only 50 years old. After experiencing firsthand what it feels like to be on the wrong end of the Zentragothic war machine during the Great War (from years 4828-4835) and witnessing the emergence of nuclear weapons as a major threat, twenty separate states on the continent of North Aesthia signed the Kollavik Accords, uniting them all as a single entity for political and military purposes. Almost overnight, this unification transformed the continent from an assortment of surly pseudo-scandanavians into a global superpower, with a military almost the size of the Imperium's.

NAUC's military is as diverse as the dozens of states that make it up. Unlike many of the other nations on Reliquary, NAUC does not excel in any one particular area of warfare. Instead, their strength comes from the diversity provided by being able to draw from so many states with their own unique terrains, climates, and histories of battle. Though their armies are not as fast as Mercana's, invincible as the Imperium's, sophisticated as Kintharia's, or ferocious as the Huitzitlaotani, they are capable of fighting effectively anywhere in the world. In recent years, NAUC has recieved criticism for their tendency to unnecessarily involve themselves in foreign conflicts. Excessive force employed during Operation Frost Eagle in the Nogovan War of 4889 led to obscene amounts of civilian casualties, strengthening the rebels' cause and leading to further destabilization in the region after Coalition troops were recalled home.

Aesthians themselves are a boisterous, and tetchy bunch, prone to brawling and resorting to violence over percieved slights. Despite the political unification, Aesthians still bicker and fight over whos got the purest/noblest/most glorious heritage. One of the only things all the groups have in common is their pantheon of gods, a band of bickering elemental brutes who are prophesized to one day destroy the world in a climactic war to end all wars. A large portion of people in Aesthia harbor a deep-seated hatred towards the Zentragoths, due to their homelands once being a territory of the Imperium. Ever since the signing of the Accords, the Aesthian people have been eagerly awaiting the opportunity to avenge the stain left on their past so long ago, and the current outbreak of hostilities seems to have been more than enough of an excuse.

Named "The Land of Opportunity" by its proponents and "Armpit of the Infernal One" by its critics, the Mercanan Commonwealths are a theocratic representative democracy, taking up the lion's share of the continent of Kiraza. Stretching from sea to sea, and covering all the resource-rich but inhospitable desert inbetween, Mercana is a major trade hub and economic power, with a chokehold on the world's supply of oil and precious metals and gemstones. Many a lucky person has struck it big prospecting for gold in the Mercanan deserts, and some even bigger by finding caches of technology left behind by the advanced starship which crashed in the desert several millenia ago.

In fact, the obsession Mercanans have with the Ship is so great, the state religion is based entirely around it. Their religion states that human life originated somewhere else, and was brought to Reliquary by the Ship for one reason or another. Towering cathedrals are built in Its image, and all the tech found in its escape pods are worshipped as holy artifacts, often with ludicrously huge bounties posted for working samples. Many people have been tempted by the promises of wealth and ventured illegally into the dead zone around the Ship, hoping to retrieve an artifact straight from the source. Predictably, every group that made any headway into the zone was never heard from again. Some say that those lost adventurers found things so wonderful that they never wanted to leave, while cynics believe that either the radiation killed them, or something far worse.

Due to the vast desert located in the middle of the continent, the majority of Mercana's population lives on the fringes of their territory. Dozens of bustling port towns dot the Mercanan coasts, processing and shipping tens of thousands of tons of goods every day; while the more temperate plains region to the north produces all the food a nation of its size would need, and then some. Settlements in the desert are few and far between, consisting mostly of small river towns and farming villages, and numerous ghost towns located near dried-up mines. No development whatsoever lies in the radioactive wasteland emanating from the Ship, as the government has cordoned off the entire area and forbidden anyone from setting foot in the wastes without a proper permit.

The Commonwealths' history of rabid mercantalism and the logistics required to pull off trade at such a large scale has made them quite familiar with how to coordinate large numbers of ships, and they currently rival the Zentragoths for possession of the largest tonnage blue-water navy on the planet.

Kintharia was once a mighty empire with a rich history of rabid expansionism and ethnic subjugation. Being the first nation on the entire eastern hemisphere to embrace the Industrial Revolution propelled them into a golden age of conquest that ended with them ruling over almost every inch of land north of the Mercanan desert. Though their grip eventually loosened as the rest of the world caught up with them, they remained a major world power until they ran afoul of the Mercanan Commonwealths in the Great War. Following their defeat in 4835, massive civil unrest broke out all across the Empire among downtrodden ethnic groups clamoring for independence. Weakened by the war and their soldiers unwilling to follow one disastrous defeat with an even more ruinous civil war, the imperial government was easily overthrown and the territories were left to self-determinate. Approximately half of their lost territory seceded to join Yukataan, Xaria, or the Commonwealths; and the other half broke up into smaller independent states. Mercanan assistance in rebuilding and retaining order after the war is probably the single greatest contributing factor to ending the rivalry the two states had shared through most of recorded history, and is credited as the reason the two are so close today.

Militarily, Kintharia is nowhere near where it was at the height of its power, although what they lack in numbers they make up for in quality of equipment. Though nowhere as advanced or widespread as Helios, Kintharia possesses an impressive amount of military automation, backing up their limited forces with combat UAVs, quadrotors, and other drones. Also something of note is that Kintharia currently possesses a large number of women in the military, and unlike Mercana, does not limit them to support roles; instead organizing the army into monogender regiments. Combat with all-female regiments has led to some of their opponents spreading rumors that Kintharia is an amazonian, matriarchal society. Said rumors become especially laughable when considered that such an arrangement would certainly cause a divide between them and their closest ally.

Kintharia's unparalleled economic and technological growth since the end of their imperial age ensured a quick recovery from the savage assreaming they recieved after the Great War. In fact, Kintharia currently possesses the highest ranked quality of life in the world, based on a number of factors including job satisfaction, education, and healthcare. Amusingly, despite the massive secessions from the empire decades ago, Kintharia now faces a major problem with illegal immigration from its former subjects. Said issues have resulted in the average Kintharian citizen taking a rather xenophobic viewpoint towards the rest of the world.

Around half a millenia ago, five relatively unknown city-states on the Deltan continent put aside their petty grievances to destroy an aggressively expansionist kingdom that had been harassing them for decades. United under one banner, they were able to lay siege to the enemy capital and destroy them, enslaving everyone they didn't kill outright. When the dust settled and it came time to divide up the lands, the city-states decided instead to consolidate all their territory into a strong, unified empire, with the captured capital as its new seat of power. Fast forward to present times, and the entire continent has fallen under their banner. Miles upon miles of raw mountainous jungle make the Huitzitlaotani's homeland difficult to invade, to say the least, as Coryza learned during a long and bitter campaign between the years 4868-4873.

Well over half the Huitzitlaotani population is acknowledged to be slaves, with countless others not accounted for in the official censuses. Slavery in the Empire is a hereditary status. If you are a slave, your children will be slaves, and their children's children, and so on. However, slavery is not a hopeless situation. While unable to own property, slaves are able to own possessions and money. There are several laws in place to protect domestic and government slaves; and it is even possible for one to earn one's freedom, be it through buying (or having bought for them) their freedom, serving in the armed forces, or distinguishing one's self in the gladiatorial pits.

But to be a free man or woman in the Empire is to revel in the sort of debauchery that the rest of the world scorns. Almost everything under the sun is legal, so long as it doesn't harm others or your ability to contribute to society. The Huits' lax restrictions on entertainment and their beautiful landscapes attract thrillseekers and tourists from all around the world, bringing in hundreds of millions of dollars yearly to fund ever more extravagant festivals and celebrations. Unfortunately for their tourism industry, the Huitzitlaotani are widely regarded as the instigators of the current conflict, after a human trafficking operation in Gervesia was traced back to their government.

Despite its small size, the city-state of Helios is far and away the most technologically advanced sovereign body on Reliquary, sitting atop a wealth of sophisticated leftovers from both the Ship and, if the conspiracy theories are to be believed, xenological artifacts from a "precursor race". Notable Helian innovations include the Orbital Aetheric Harvesting Unit, a space-based power station of massive output; the Magskimmer propulsion system, used in their tremendous heavier-than-air cargo airships; the world's first human-level artificial intelligences; and the first refined and mass-produced energy weapons. Being a nation consisting mostly of scientists and other intellectuals, Helios often stays clear of the petty wars of other nations, preferring to share technological secrets in return for being left alone to study their trinkets. However, their passiveness should not be confused for pacifism, as one of their dimmer neighbors has repeatedly forgotten and been reminded of.

As of their defeat in the Great War, the Democratic Republic of Socialist People's Glorious Homeland of Porlaq has been reduced to a shadow of its former glory, and the Porlaq of today is a starving, diseased carcass of a once-great military and economic power. After decades of Porlaq's "Imperious Leader" threatening its neighbors while neglecting the miserable conditions Porlaqi citizens were suffering at home, the country suffered a devastating but brief civil war which saw the majority of the civilian population and over half the military turning on the rest, culminating in the razing of the Imperious Leader's private residence and his subsequent lynching. The provisional government is currently doing their best to restore diplomatic contact with other nations, but with a globe-spanning war underway it is unknown how long it will take before relations will begin to thaw with the rest of the world.

Credits/sources:
Help with Kintharian lore - xxxxkill
Talksprites/Character Design - xxxxkill
Help with NAUC lore - Gojira
Dice rolling program - carolcat
and a MAJOR shoutout to NoZoner for the map and the "ABS FIESTA" header.
« Last Edit: September 23, 2017, 07:40:36 PM by Qwepir »

Name: Jacov Steele
Nickname: Talisman
Age: 29 (4888 - 4915)
Piloting Preference: A2A
Backstory: Born in 4888 and raised in Vierte, Jacov Steele moved to NAUC with his parents at the age of 18. Steele always wanted to fly. He got his pilot's license as soon as he could, and likewise enlisted in the Air Force, initially as an aircraft technician, later commissioning through OTS and finding himself in the pilot program. He served with the Aesthian Coalition Air Force for 8 years, and earned his nickname for a lucky charm he always carried on his person. Understands and speaks Gothic.
Description: Brown, well-kept hair and grey-blue eyes. 5'9" tall, somewhat average build. Pale as forget.
Personality: Keeps to himself, but opens up when he feels like he's made a friend. Good at working as a team.
Combat Log:
|||| |||| ||| - double ace + 3
Status:

KILLED IN ACTION - Cargo Flight Escort
Final moments


Name: Akemi Yui
Nickname: Hawkeye
Age: 25 (4892 - 4917)
Piloting Preference: Multirole
Backstory: Born in 4892 and raised in Kintharia, she moved to NAUC to go to university, and decided to join the Air Force reserve to avoid student loan debt. She was always top notch in her classes, and graduated in 4913 with a bachelor's in aerospace engineering, and is now serving her ten years as a pilot. Earned her nickname from a lucky shot in her second year of training.
Description: Slightly less pale than someone in Raiden flight. Electrical burns cover the majority of her right side torso. Barely 5'5" tall, with grey eyes and regulation-length black hair.
Personality: Quick-ish learner. Doesn't talk much. While normally somewhat reserved, her personality changes completely under the stress of combat, becoming a lot more hotheaded. Because she was raised in Kintharia, she speaks Kintharian.
Combat Log:
|||| |||| |||| | - triple ace + 1
Status:

KILLED IN ACTION - Second Battle of Kronovostok
Final moments

Name: Markus Hermann
Nickname: Scorch
Age: 29 (4889 - 4919)
Piloting Preference: A2A
Backstory: Born in 4889 in the Viertan slums. Markus has always had a passion for flying, perhaps as a way to escape his life. He signed up for a Viertan military program for youths at 14, and earned his license not long after. He started work on a bachelor's degree in computer science in 4911 at a small Aesthian university, where he also found a commissioning program for officers in the Aesthian Coalition Air Force. He pulled through, earned his degree, and a slot in the pilot training program. He earned his nickname from his buddy in training by managing to accidentally drop flares on the runway, leaving permanent scorch marks on the runway. As fortune would have it, after he came out of training, he was assigned to a fighter squadron. He was transferred to the 514th SFW on short notice after the outbreak of war, and later earned a transfer to the then-prestigious Mjolnir Flight.
Description: 5'8". Darker, usually well-kept blonde hair and bluish grey eyes. Average Caucasian complexion. Fast runner, but otherwise average in build. Speaks Gothic, and Aesthian, while fluently, as a second language.
Personality: He finds it difficult to express his emotions, and is such hard to read. He doesn't make friends easily, either. Follows orders given to him, seldom questioning. Somewhat clumsy.
Combat Log:
|||| |||| |||| || - triple ace + 2
Status:

KILLED IN ACTION - Defense of Zentragothora
Final moments
« Last Edit: October 19, 2018, 05:21:29 PM by Gojira »

« Last Edit: July 22, 2015, 11:09:44 PM by Juncoph »

Both added, gonna wait for a few more people before we start.

so are these people, who venture into mercana's dead zone to find artifacts... called STALKERS?!

No, they're called lunatics.


Event Log

0000  EMPLOYMENT, NORTH AESTHIA
0005  NAUC-Porlaq ADIZ Patrol
0010  Transfer to McNamara AFB

0000  DELTAN FRONT, KIRAZA
0016  Qenton Aerial Defense
0024  Fulton Defense
0038  INZ Octarius Interception
0052  McNamara Airspace Patrol
0058  Mercana Close Air Support
0062  NAUC Aerial Fleet emergency landing at McNamara AFB
0067  NAUC Aerial Fleet Defense
0080  Vacation
0085  Resuming Service
0095  Cargo Flight Escort
0114  Huitzitlaotani Infiltration of McNamara AFB
0134  Strike on Zentragothic Armor Battalion
0153  Standby
0154  Strike on retreating Imperial forces
0163  Attack on Taiton - Air Superiority
0186  Attack on Taiton - Aerial Fleet Assault
0203  Extra leave time
0220  Wargames: Akemi v. Nagato
0234  Maglev Dirigible Interception, Mercanan Eastern Seaboard
0249  Mercanan Military Satellite Launch Defense
0265  Assault on Huitzitlaotani Naval Fleet
0301  A.F.S. Marauder Escort
0321  Transfer to Rebel-controlled Malantan Airbase
0333  Deltan Continent Landing Operation
0400  Deltan Airbase Attack
0412  Malantan Airbase Proximity Sweep
0428  En-route to captured airbase

0000  DELTAN FRONT, HUITZITLAOTANI DELTA
0449  Wargames: Mjolnir v. Raiden
0457  Deltan canine recovery
0476  Attack on Deltan EWR array
0500  Tultitlan Close Air Support
0529  Allied Shipment Escort, Northern Deltan Coast : The Beginning of the End
0556  Tocatlan RNR
0573  Wargames: Kirves v. Nagato
0580  Scramble
0611  Surrender of the Huitzitlaotani Empire, Redeployment to North Aesthia

0000  ZENTRAGOTHIC FRONT, NORTH AESTHIA
0616  NAUC ADIZ Intruder Interception, Athien Bay
0624  Tandhjulsken Patrol
0652  Stavanger AB Raid
0677  Strike on Zentragothic Naval Facility
0691  Wargames: Brigham v. Frisk
0701  Wargames: Mjolnir v. Djuriskas
0734  Imperial Sky Destroyer Hijacking Operation
0804  Research Facility Aerial Defense
0844  Battle for Svirask
0888  Battle for Svirask, pt. 2: Level Bomber Interception
0909  Battle for Svirask, pt. 2.5: Combat Search and Rescue
0921  Battle for Svirask, pt. 3: Imperial Headquarter Assault, Prison Camp Liberation
0936  Battle for Svirask, Epilogue: Forward Base Stopover
0950  Wargames: Akemi v. Graf
0956  Notice of Transfer, Extra leave time
0965  Sky Navy Orientation
0970  The A.F.S. Tordenskjold's Maiden Voyage

0000  ZENTRAGOTHIC FRONT, AFS TORDENSKJOLD ATTACHMENT
0979  Imperial Sky Fleet Engagement over Kronovostok
1000  Fighter Interception, Defending A.F.S. Tordenskjold
1011  Pilot Recovery Operation
1046  Imperial Sky Fleet Engagement over Kronovostok, pt. 2
1053  Combat Search and Rescue
1073  Suppression of Imperial Carrier-borne Enemy Air Defense Assets
1084  Interception of Pan-Aesthia Flight 6497
1093  A.F.S. Tordenskjold Arrival at Tandhjulsken Airship Yard
1105  Extended leave time
1132  Return to service, A.F.S. Tordenskjold take off
1133  Zentragothic Reinforcement Fleet Interception
1156  Wargames: Mjolnir v. Djuriskas
1161  Carrier Inventory Management, Ferry Flight to Chlebek AFB
1173  Wargames: Brigham v. Hermann
1179  Deep SEAD, Zentragothic Peninsula
1204  Emergency Fighter Launch, Sky Fleet Rendezvous

0000  ZENTRAGOTHIC FRONT, AFS BLIXTKRIG ATTACHMENT    ////    INTELLIGENCE REPORT: IAZ INDOMITUS
1221  Suppression of Enemy Airship Defenses, Zentragothic Shoreline    ////    STRIKE PACKAGE INTERCEPTION
1230  Offensive Counter Air Operation, Zentragothic Shoreline    ////    IMPERIAL DEFENSIVE COUNTER AIR
1250  Attack on Imperial Sky Destroyer Element    ////    IMPERIAL SKY CARRIER DEFENSE
1256  AFS Brynhildr Interception    ////    DEFECTING AESTHIAN FLYING SHIP RECOVERY

-----  SQUADRON INACTIVATED


Report: Battle of Zentragothora
North Aesthian Unified Coalition Strategic Nuclear Strike
Part 1
Part 2






World Map (Not canon)


Extras
Raiden Squadron Livery (xxxxkill, 75)
Infantry Comparisons (Qwepir, xxxxkill, 262, 264)
Updated Redone Aircraft Sprites (Qwepir, Discord Chat)
Portrait of Tippy (Tayasaurus, 337)
Tiny ABS FIESTAs! (xxxxkill, 521)
Missile Hit Probability Table for All Aircraft (Operator, ???)
Bell was actually a cute schoolgirl the whole time
but who is best abs fist gril



Name: Richard Geary† (4885-4917)
Nickname: Sabre
Age: 29 (in 4914), 32 (in 4917)
Piloting Preference: Air-to-Air
Backstory: Born a North Aesthian citizen, Richard led his early life in a small, quaint town near the border of Kovsky, until his need for a change of pace brought him further south. He eventually made his way to a NAUC recruiter, who promised him that a life in the Air Force would provide plenty of excitement and a good salary.

Originally given the callsign "Annoying Orangeet" for breaking wind in his first lecture on BFM, he earned his current callsign after prevailing in his fifth wargame, miraculously getting a supersonic guns kill against a Mercanan aggressor in an impressive aerial combat sequence. The name "Sabre" is taken directly from the North Kirazan F-86 Sabre, the first aircraft on Reliquary to be credited with that feat.
Personality: Rash and hot-headed, but otherwise approachable.
Physical description: 6'0" and slightly chubby. Brown hair and eyes.

Combat Log
Final Splash Count: |||| + |||| + |||| + ||| (TRIPLE ACE)

Last moments

Ace in a Day! Got 5 air kills in a single mission (x2)
I'm the Sheriff 'round here! Got a kill on an enemy flying the same aircraft
Star of the Show! One-hit kill




Name/Callsign ........... Lorens "Snowman" Zaman
Date of Birth ........... 4894/05/27 (23 in 4917)
Combat Preference ....... A-G
Physical Description .... 5'7", 153lbs, toned build. Dirty blonde hair, gray eyes, olive complexion.
[Additional information] 

Combat Log

Splash count: |||| ||||
Scratch count: |||| |||| ||||



(Originally written by Lockebox)

Name/Callsign ........... Ash "Blackeye" Zaman
Date of Birth ........... 4887/07/13
Combat Preference ....... A2A
Physical Description .... 6'0, Jet black swept back hair, dull-green eyes, peachy white complexion. light/medium skin neutral/pink undertones.
[Additional information]



NoZoner's Loadout Sheet
« Last Edit: October 31, 2018, 08:17:54 PM by NoZoner »

The next person to join will put us at 4 people, which is what Qwepir and I are waiting for before we start. The global diplomatic kerfuffle is going to begin on Monday.

Commanding Officer
Due to combat injuries, Bell Kibble is no longer flying planes but has taken on the responsibility of commanding officer, effective 4917.

Name: Bell Kibble
Nickname: Shortsword
Age: 25 (In year 4914), 28 (In year 4917)
Born: 4890
Piloting Preference: Field Office
Backstory: Immigrant from South-Aesthia, she moved with her parents to a lonely mountain town. She enlisted in the air force as a heavy transport pilot but was put into fighter training instead.
Personality: She normally keeps to herself as an observer in a conversation, Kibble has a bad habit of doing unnecessary maintenance on her assigned aircraft to get some feeling of security out of the reliability of the aircraft.
« Last Edit: March 03, 2016, 08:18:26 PM by Operator¹ »

i'll make a character post later after homework

(DANK TRAITORS)

Name: Tom Painter
Nickname: Lefty
Age: 24
Piloting Preference (Air-to-Air, Air-to-Ground, or Multirole): Multirole
Backstory: Grew up in NAUC. Loved watching planes.
Picture:
Personality: Likes to make richard jokes. And other jokes. Not so serious. Tries to cheer people up as much as he can.

KILLED IN ACTION
« Last Edit: June 04, 2015, 10:24:08 PM by blockguy™ »

Name*: Hank Henry's
Nickname*: Red Shell
Age: 18
Piloting Preference (Air-to-Air, Air-to-Ground, or Multirole): Air-to-ground
Backstory: Hank grew up adoring military aviation, he could name very famous planes on the top of his head. But when the war was declared, he signed up for the NAUC Air Force
Picture: eh
Personality: Kind to his fellow pilots, nationalistic, very hostile towards enemys
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