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Author Topic: ABS FIESTA REDUX  (Read 1541614 times)

right so whos up for the test session
i need 5 people, and right now im assuming nozoner, operator, and cypherx are down

im down, just gimme a few


Okay so it's going to be Bell, Richard, Gus, Yui, and Ralph, vs bacon, scowls, the foreigner, the halfbreed, and a mook (robo-eyes ate a toxic spider on a bet and is currently in sickbay, paralyzed but 200 bucks richer). There may be a pvp duel at the end if anyone wants.
Go ahead and set up your loadouts, I would like to wait til everyone has their things picked out so I can just stat those, rather than go through the entire plane and armament lists all at once.



« Last Edit: October 18, 2015, 06:35:19 PM by NoZoner »

ready
I think you need to apply the Fusion Engine's cost to your loadout


it has been done my lord

sounds like a great system but i did want to note

pugachev's cobra is to make planes overshoot not to dodge missiles. if you tried to dodge missiles with a cobra you would be a very bright shade of dead

Realistically pugachevs cobra makes a you huge target with zero maneuverability. It is an acrobatic maneuver with little basis in air combat.

Reality tumor aside, random chance is dead. Long live the dice gods.


Here are your loadouts. Tell me if I missed anything. Plane stats will come tomorrow, it is late and I am tired.
« Last Edit: October 19, 2015, 02:12:13 AM by Qwepir »

wrong loadout. use this one.

my bad for not specifying

>Bacon

so help me god talgo I'll force you to do a Hanako run

Stats are sort of finished, at least for the planes involved in this. Tell me what you think.


On supermaneuverability: I've come to the tentative decision that that perk will mean that I roll 2 dice for your evasion checks, and use the lowest result. So for example, someone in a supermaneuverable plane needs to pass a check while operating at an EV of 40, and they roll a 51 and a 32. They still pass the test. So don't be confused if you see that a non-supermaneuverable plane has a comparable or higher EV to one that is, because the supermaneuverable plane will still be better at evading.

On RGMS: The farther away you are from the missile, the more difficult it is to evade. At close range, there is a bonus to evade, because you shouldn't even be firing them that close; at most other missile ranges, it becomes easy, but not guaranteed to avoid; and if it's firing from farther than you can shoot back, it uses the last stat. Chaff is recommended in that case.

On the MMS: Number of missiles evaded is determined by degrees of success. I won't get too far into how this works because I don't want to bore you, but let's just say you just barely fail a test to avoid an MMS-6. Like, say you needed a 40 and got 43. In that case you would have evaded all but one of the missiles.