Author Topic: My very first game!  (Read 13356 times)

the cars better have some satisfying flatout-ass physics tho

call it project filipe

Hey, looks pretty sweet! If you need/want some help, either in general or in actual turning this into a full game, shoot me a PM. I've got about 6 - 7 years of experience in Unity, and I wouldn't mind having another project to work on.

And to the people saying you don't have to touch the code to make something of it's "too easy"... You can make maybe a simple level and a non-animated character from the default files. I was working on a project with my friend, and we got really in-depth with the programming. He even made some of his own .dlls, lol. Sure, it may not be Unreal, but that's no reason to beat up on it. It's still a great engine. It's just because it is easier to get started with, many people start, and few get far. Thus, it makes Unity look lame.
That would be fantastic dude!

By the way, there will be a garage where you can change the parts of your car, here is an early preview




dude.

quit being so amazing like damn

I think I just had a mini climax holy stuff that is AMAZING.


those wheels look tighter than my grandmothers pusillanimous individual


those wheels look tighter than my grandmothers pusillanimous individual
Ok I'm trying to find out if that was a positive or a negative comment lol

call it project filipe

this seems like a good middle ground

like, it's a little pretentious, but it's pretentious in such a way that it actually helps the game's title fit in with the rest of the titles in the genre
« Last Edit: March 15, 2015, 03:18:13 AM by Bushido »

here's a title: lil' ass carz


Garage needs a calendar of girls in bikinis sitting on cars

Garage needs a calendar of cars in bikinis sitting on cars
ftfy

But really that garage looks really nice, I'm pretty impressed. A question first because of curiosity sake,  is this game gonna have car bodies and have them work like they do in the Choro Q games?