Author Topic: How do people learn to make add ons?  (Read 1252 times)

Where and how? Also, how do people learn to write in the console? I would think those two topics would be related.

I learned what I know by editing or looking at existing mods. Started with color sets, then prints, then music and sounds till I finally talked to the community in modification discussion and got a basic understanding on modeling.

Basically, I looked at existing mods and tried to understand and replicate what I saw.

i had a few friends teach me (mostly giving pointers/guidelines)

like Mr. Nobody said, most of the 'learning' comes from experimenting and tweaking with existing mods, you learn how they work and you ask a lot of questions in coding help

Just gotta get out there and do it. Start by modifying scripts and adding onto them or making them better.

IMO the mainstream "just start editing stuff" advice is not very helpful.  Torque script is a coding language that you have to learn.  Similarly, you cannot just start reading and writing Spanish when you only know English.  Take classes and read books at the beginner level - for people with no programming experience.  You will learn all the basics such as functions, variables, if/else statements, for/while loops, etc.  Then, when you do want to edit an add-on, you will have at least some measure of familiarity and guidance.


From what I've seen in coding help, not THAT well.

I studied torque scripting manuals, looked at the Coding Help, etc. Also, torque is much like Javascript, a language i already knew how to program in.


IMO the mainstream "just start editing stuff" advice is not very helpful.  Torque script is a coding language that you have to learn.  Similarly, you cannot just start reading and writing Spanish when you only know English.  Take classes and read books at the beginner level - for people with no programming experience.  You will learn all the basics such as functions, variables, if/else statements, for/while loops, etc.  Then, when you do want to edit an add-on, you will have at least some measure of familiarity and guidance.
my personal experience disagrees strongly with this
I just looked at mods and altered them to my needs
starting with looking at how simple client mods work and function helps, and then from there moving on to modify add-ons that are similar to what you want to do what you want

As mentioned before, a good way of learning is looking at existing mods yourself. Try looking at the default add-ons, add-ons by Badspot which aren't default or heavily commented add-ons so you know what line does what. Slowly, by experimenting, you will begin to learn. Do not hessitate on visiting Coding Help, Modificiation Discussion and General Modification Help boards.

First of all, you need to learn syntax.
Kinex made a bunch of very good tutorials on scatteredspace.
http://scatteredspace.com/forum/index.php?action=profile;u=1;area=showposts;start=90
Look through his posts and find the parts.
« Last Edit: March 08, 2015, 11:37:22 AM by Dannu »

I never knew how to loving script or anything like that, so I decided to model. It got kind of annoying how my models looked terrible, but I kept triyng then I figured out the trick. Since I can't script, I use other weapon scripts to fabricate my weapons.

I studied torque scripting manuals, looked at the Coding Help, etc. Also, torque is much like Javascript, a language i already knew how to program in.
Torque is like Java? I've heard its more brown townogous to C++, never actually used it so not sure which is true tho

Like Java? I'd say C#.