Author Topic: I think "Runbow" can be used as an example of a good "Deathrun map"  (Read 937 times)

https://www.youtube.com/watch?v=byNrf9W3wKA

I'm wondering is can this be recreated well in Blockland as a "Deathrun".

The "death" here is constantly changing what platforms can be stepped on as well as the random disruptions he can use.
With this traps aren't sacrifice based.

Discuss possibilities?
« Last Edit: March 07, 2015, 09:20:31 PM by Emgiell »

I agree,deathruns are generic with ~8 players now.

I agree,deathruns are generic with ~8 players now.
I was trying to point out the main problem that is most of the players just waiting on traps since they tend to be too long to pass.

This looks like fun, I might try to recreate it

When I made deathruns I would almost always make one with alternate routes and 3 heavy themed areas.

Like I made this one of a pirate island with the first stage as a pier, the second as a small cave and the third as a network of bridges with 3 keys that needed to be retreived to open a final door. There were secrets hidden all over the map for runners as well, such as new music for the server stereo and treasure chests. There were alternate routes that only one person could take. We even had plans for alternate dimensions players could cut through and power ups for them to pick up. And, of course, every possible path had unique traps. I've still got the file but it's mostly defunct now (shame).

But yeah, that's what I think a deathrun should be. Which is why I'm often disappointed.
« Last Edit: March 08, 2015, 06:39:34 AM by chrisbot6 »