When I made deathruns I would almost always make one with alternate routes and 3 heavy themed areas.
Like I made this one of a pirate island with the first stage as a pier, the second as a small cave and the third as a network of bridges with 3 keys that needed to be retreived to open a final door. There were secrets hidden all over the map for runners as well, such as new music for the server stereo and treasure chests. There were alternate routes that only one person could take. We even had plans for alternate dimensions players could cut through and power ups for them to pick up. And, of course, every possible path had unique traps. I've still got the file but it's mostly defunct now (shame).
But yeah, that's what I think a deathrun should be. Which is why I'm often disappointed.