Author Topic: Aoki's Bank  (Read 3156 times)

a little bank i built at some kind of freebuild


pls rate x/10

i'll provide links to brickpack and build if anyone wants to use this for a cityrpg or other kind of build

Oh your the one who made that, i made the little grey square thing across the street, i'm still developing my building skills, 8.5/10

Oh your the one who made that, i made the little grey square thing across the street, i'm still developing my building skills, 8.5/10
oh coolio; i hope you continue to develop your building skills

looks more like some ancient ruin you'd find a glowing sword in imo

looks more like some ancient ruin you'd find a glowing sword in imo
yes well ahuizotl uses this bank and stores a ton of his sapphire statues in there

3/10

If you want advice on how to improve the build, drag your mouse between the two lines to highlight the invisible text

- Wooden banks belong in the wild west, not in a city.
- the randomly shaped stone triangle ramps on the side of the building don't look good. At all. It looks like you just picked as many ramps as you could fit in your inventory, tried to make flat stalagmites/stalactites and then just said "lol forget it, ramps for everyone!"
- the roof appears lazy. If you remove the weird wave thing on top, it's a perfectly flat roof. You realized that, so to counteract that you added the aforementioned "weird wave thing." It doesn't do the build any form of justice. The varying thickness of the different parts makes it look strange and unstable. If those 3 light grey pillars weren't there, the entire thing looks like it would crush the bank. The transition from ramps, to plates and back to ramps is bad. Avoid that at all costs. If there's one thing that drives people bonkers, its ramp-to-brick conversions, no matter how smoothly it goes
- the glass doors on the second floor... I don't even know what to say. Was that supposed to be a big window? Why are there doors there, cause "window" doesn't come to mind no matter how hard I stare.
- you have 4 windows. And they're ALL at the front of the bank. Nowhere else. So for about 4 hours of the day, depending on the season, you have sunlight inside..?
- the shape of the windows is bizarre, and the change of style between the two floors doesn't help either.
- looking through the window, I can see the green and white checkered floor. I dunno what kinda banks you go to, but I can tell you for a fact that bank of america doesn't checker their floors. Neither do any of the banks from Payday 2. That said, the big bank from the original Payday DOES have checkered floors, but they aren't white/green.
- the box shape of the bank is bland and uninteresting. Consider different shaping to your buildings to make it more interesting. Room extensions, skylights, a smaller second floor with roof access (add railing to prevent people falling!)
- gay pride flowers out front make every single color on this build clash. Buildings don't pick 1 of each color when they plant fauna, they pick specific species of flowers and plant them in a way that looks appealing. Think of the flowers you see in front of a neighborhood entrance sign for example, and that'll help you with flowers in the future.
- a lot of wasted bricks. Just in the front you can see the outline of TONS of plates, and you could've easily used larger plates to cut down on brick count and those weird lines you get when light shines on bricks.
- No outdoor lights (unless those clear bricks on the second floor are supposed to be lights, in which case I should inform you that majority of lights don't look like that. Majority anyways, apparently the bank stores sapphires so I guess the lights can be magic too.

« Last Edit: March 08, 2015, 08:44:07 PM by AdinX »

That's not exactly constructive criticism. But it helps... I guess...

That's not exactly constructive criticism. But it helps... I guess...
Quote
Define: Constructive Criticism
Constructive criticism is the process of offering valid and well-reasoned opinions about the work of others, usually involving both positive and negative comments, in a friendly manner rather than an oppositional one. The purpose of constructive criticism is to improve the outcome.

Wooden banks belong in the wild west, not in a city.
noted.
- the randomly shaped stone triangle ramps on the side of the building don't look good. At all. It looks like you just picked as many ramps as you could fit in your inventory, tried to make flat stalagmites/stalactites and then just said "lol forget it, ramps for everyone!"
was trying something new, didn't work out apparently, i won't do the ramp thing again, noted.
- the roof appears lazy. If you remove the weird wave thing on top, it's a perfectly flat roof. You realized that, so to counteract that you added the aforementioned "weird wave thing." It doesn't do the build any form of justice. The varying thickness of the different parts makes it look strange and unstable. If those 3 light grey pillars weren't there, the entire thing looks like it would crush the bank. The transition from ramps, to plates and back to ramps is bad. Avoid that at all costs. If there's one thing that drives people bonkers, its ramp-to-brick conversions, no matter how smoothly it goes
i was going for the kind of ramp roof that you see on some mcdonald's buildings

though i was probably lazy in doing the thing where I made the layout with a flat roof and added on, i suppose the better way to do it would be to connect the two
- the glass doors on the second floor... I don't even know what to say. Was that supposed to be a big window? Why are there doors there, cause "window" doesn't come to mind no matter how hard I stare.
Supposed to be a balcony kind of thing, but seeing as how hard it was to tell it was probably a bad idea, noted.
- you have 4 windows. And they're ALL at the front of the bank. Nowhere else. So for about 4 hours of the day, depending on the season, you have sunlight inside..?
Another silly byproduct of the stuffty outline thing i did while building it
- the shape of the windows is bizarre, and the change of style between the two floors doesn't help either.
It felt weird doing them the exact same way, but I probably should have at least kept a running theme.
- looking through the window, I can see the green and white checkered floor. I dunno what kinda banks you go to, but I can tell you for a fact that bank of america doesn't checker their floors. Neither do any of the banks from Payday 2. That said, the big bank from the original Payday DOES have checkered floors, but they aren't white/green.
noted
- the box shape of the bank is bland and uninteresting.
noted
Consider different shaping to your buildings to make it more interesting. Room extensions, skylights, a smaller second floor with roof access (add railing to prevent people falling!)
I've done some of that before, but eh i must not have been up to it for this build, the sign that says bank in this one is a railing though
- gay pride flowers out front make every single color on this build clash. Buildings don't pick 1 of each color when they plant fauna, they pick specific species of flowers and plant them in a way that looks appealing. Think of the flowers you see in front of a neighborhood entrance sign for example, and that'll help you with flowers in the future.
noted
- a lot of wasted bricks. Just in the front you can see the outline of TONS of plates, and you could've easily used larger plates to cut down on brick count and those weird lines you get when light shines on bricks.
I was going for a bricky texture kind of thing but i don't think it's tall enough for anyone to see an established pattern
- No outdoor lights (unless those clear bricks on the second floor are supposed to be lights, in which case I should inform you that majority of lights don't look like that. Majority anyways, apparently the bank stores sapphires so I guess the lights can be magic too.
they're supposed to be lights, but if that's hard to recognize i'll just have to figure out how to make better lights; also, yes the lights are magic

Tomorrow I should have a chance to build a couple sample lights if you'd like. When it comes to exterior lights, the most common thing I think of are either orbs, or old victorian style lamps-

      

I stumbled across the center light while browsing google images for examples of what I was talking about. That could be a potentially good looking light for the outside of a bank. If used with small plate bricks you could easily copy the light grey metal base around the light. Off the top of my head, I can't recall all the bricks we have access to so I can't think of any other ways to build it, but if I have time I'll look into it.

the server didn't have the small plate bricks, but i could see how those could be useful; also, thanks for all the help

Gladly, City RPGs are my favorite gallery topics. The only thing I enjoy more than a well built city, is a before/after city and seeing the improvement people can have.

There was this one guy a while back who made all these trains from an anime. First one looked pretty shoddy, basically gave him the same layout of advice I gave you. He submitted another build about a week later, the average rating he got went from like a 3/10 to a 6~7/10. That's honestly the coolest thing I've ever seen.

That's actually neat roof design.
« Last Edit: March 09, 2015, 03:40:18 PM by tnatsissA »

- you have 4 windows. And they're ALL at the front of the bank. Nowhere else. So for about 4 hours of the day, depending on the season, you have sunlight inside..?
Remember this is a city so probably, the other three walls will have buildings. No use to have a window (or any detail for that matter).

- looking through the window, I can see the green and white checkered floor. I dunno what kinda banks you go to, but I can tell you for a fact that bank of america doesn't checker their floors. Neither do any of the banks from Payday 2. That said, the big bank from the original Payday DOES have checkered floors, but they aren't white/green.
Our banks have checkered floors. They're white/black though.

Also, AdinX again need to calm down again with the critizem. Sometimes it's helpful but don't think everyone has to be a building god. People will learn on their own terms. If someone needs help they'll ask for it. Helpful advice is fine and all, but we don't need a novel and good building advice in every topic :^)
Aoki and I are friends. He asked for ratings, so I rated the build, and pointed out every negative feature so he could, in the future, get a better rating. My posts are always constructive criticism on gallery topics when I see ways to improve the build. If there's nothing to be improved upon, I usually don't post on a topic at all, unless I have questions about how things were made. Now normally, I'd end the response there, but you have some pretty loving huge balls-
please don't give me a loving novel on your building knowledge thanks bae~ <3
I didn't give you jack stuff. I gave Aoki advice. That's it. Don't try and victimize yourself on a topic that you hadn't even had a presence in prior to that post.

I'll admit the Joe topic got way out of hand. I'll admit I deserved the drama. I'll even admit that a good 90% of my responses and posts were unwarranted, aggressive and avoidable. But don't you DARE think for a second that that waives every other person on that topic of guilt. A fight isn't a one-person ordeal, just as all of the arguments that went on were not a one-person ordeal. I'll accept the blame for derailing the topic and a lot of the aggression. But the responses TO my posts were just as bad in most cases.

In regards to my builds-
Mecha, another mecha project, Mini-empires scale AC-130U Spectre, Brick-weapons, Mini empires megathread (3 image gallerys), Throne room, Megagallery, giant photodump of all of my images this time 2 years ago.

Edit: Just noticed Pie's post-
Remember this is a city so probably, the other three walls will have buildings. No use to have a window (or any detail for that matter).
Sure, in some cases if it's packed next to other buildings. But looking at the build, it doesn't appear to be on a 32x platform. It appears to be supported by smaller plates, which are sitting on a 32x platform. Judging by the size of the plates facing the front of the build, the entire building is 24x wide (8+8+8). Considering that leaves 8 studs of space on all sides, windows should be used.
« Last Edit: March 09, 2015, 02:24:53 PM by AdinX »