Poll

Which is the best?

Unreal Engine 4
31 (81.6%)
Unity 5
6 (15.8%)
Other (please tell on this topic)
1 (2.6%)

Total Members Voted: 38

Author Topic: Unreal Engine 4 or Unity 5?  (Read 3538 times)

i downloaded unreal and basically everything costs over 25 dollars, for some loving materials it costs 25 or even a few models
git gud

--

Seriously though. Models are easy to convert into Unreal's format. They take a bit more work than Unity, since they want you to provide lightmaps for static meshes and proper rigs for skeletal meshes, but these things mean you models are far more optimised and will give better performance in the long run.

Materials are really simply to do, since they're physically based. You can create a new material in the content browser, double-click it to open the Material Editor, and use some visual scripting to make any material you want. Hell, download the Unreal Content Examples pack from the "Learn" page (it's completely free), and then open up a new map with that and go through their materials. You can get a really cool picture of how they make things like bronze, glass, grass, wood and so on. They also have a great series of YouTube tutorials which take you through basic concepts like using LERPs, Multiplys, parameters and UV Coordinates with textures to make some really awesome materials from scratch.

Unity is a programmer's playground. Unreal is a designer's universe.

I'm a designer. I don't have time to forget around and build all my own core-systems. I need base code in immediately so I can get to work prototyping gameplay elements, level designs and graphics.

Unreal is the ultimate engine of my dreams. Unity feels so backwards and difficult.
Haha I gotta admit though, when I first opened Unreal I asked myself "where is all the programming?". Because of Unity I'm used to programming literally everything

Haha I gotta admit though, when I first opened Unreal I asked myself "where is all the programming?". Because of Unity I'm used to programming literally everything
You could download the source code if you want :P

I really love blueprints. I feel in love with Kismet during the days of the UDK/Unreal 3, but I noticed a lot of bugs and lack of features which don't exist any more, since Blueprints was made to be my dream scripting system. I can make a multiplayer shooter game in less time than it takes me to get to college from my house, as opposed to Unity which I find to be really fiddly, especially with network code.

yeah i'm not too big on visual scripting stuff, i prefer the REAL BIG MAN STUFF but it's super-cool that unreal has the tools to make game design easier for a lot of people

i haven't played around much with unreal though

yeah i'm not too big on visual scripting stuff, i prefer the REAL BIG MAN STUFF
I don't really understand the difference, though. They act the same and offer pretty much the exact same level of power (Blueprint does lack memory management features, file operations and multi-dimensional arrays, but I've never had need for them). It's just that looking at lines of text is nowhere near as fun as throwing modules together.

It's just that looking at lines of text is nowhere near as fun as throwing modules together.
for u mabe......... nerd....

the diff is between working with the code explicitly and implicitly, and i prefer the former just cus i like coding. of course people that aren't as big into coding would much rather have a system that lets them harness the power of explicit code with an easy-to-understand visual system (admittedly this probably won't ever happen but you can get pretty close at least)

it's somewhat comparable to the diff between liking one coding language over another when they are both capable of the same thing, it's a matter of the way that you end up doing it and how enjoyable that is to the person coding
« Last Edit: March 13, 2015, 04:58:27 PM by otto-san »

I'd like it if UE4 had a Lia or Python plugin.

I'd like it if UE4 had a Lia or Python plugin.

You mean Lua?
Or well, probably the Laser Institute of America.

You mean Lua?
Or well, probably the Laser Institute of America.
HEY iOS AUTOCORRECT DOESN'T KNOW THIS stuff YO

Ok I installed unreal, does anyone have some tips?

Ok I installed unreal, does anyone have some tips?
Do the tutorials first.



I tried Unreal 4 a few months ago, failed to find actual scripting that isn't Scratch nor anything relating to the UI, configuration, the actual directory layout of the game and various other things and promptly stopped trying. At some points I felt like the engine was nothing but a map editor + an effects/models manager and a singleplayer map runner. I did make a map out of duplicated shapes though!
« Last Edit: March 13, 2015, 06:35:14 PM by portify »

Unreal is a show-off engine that is mostly designed to impress people on first sight with graphics capabilities. The last demo they showed requires a titan X to play fluently... yeah. It does look amazing if you have good artwork to show off.

Unity on the other hand I find is way easier to use and rapid prototype new ideas, but is many years behind in graphics. It also runs a lot better on low-medium end hardware due to this, like phones. C# is awesome.


It really depends on what you want to do.