According to Muffinmix's tutorial (which I read up on now, which answered a lot of other stupid questions), the physics of a given projectile (like, the actually hitting stuff) only happens at the dead center of said projectile. When I was testing some rocket-launcher-related stuff, I noticed the rocket's model seemed to clip through bricks, which suggests that this is true. This might be an issue, since I was hoping for some moderately larger-than-average projectiles. Is there a way to alter the size of a projectile to prevent the edges clipping through the target? (i'm using a rather small projectile model that's covered by a decent-sized emitter)