Author Topic: Hexagon Brick  (Read 4876 times)

wait hold on
did a suggestions and request thread actually get completed.

It's a Christmas miracle

Bump because I'm reporting an error.
Using the largest hexagon file and executing the Datablocks file where it's defined.
Code: [Select]
datablock fxDTSBrickData (BotTileBrickData)
{
...
collisionShapeName = "Add-Ons/Gamemode_Bots/shapes/botTileShape.dts";
};
Each time it gives this error:
Quote
Add-Ons/Gamemode_Bots/shapes.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cylinder' in detail level 0

Bump because I'm reporting an error.
Using the largest hexagon file and executing the Datablocks file where it's defined.
Code: [Select]
datablock fxDTSBrickData (BotTileBrickData)
{
...
collisionShapeName = "Add-Ons/Gamemode_Bots/shapes/botTileShape.dts";
};
Each time it gives this error:
Dammit. I know what I did wrong there and I should fix it before I actually put it in my website but  -
Does it break what you are trying to do with it?

Not to the best of my knowledge so far. I did some quick tests and all that I could find was that you could place them next to each other one brick too far in so they overlap but I'd call that a minor error at best.



tl;dr:  As far as I can tell, the only thing that bothers me is the error message when updating gamemode files.



Coincidentally, I was planning on asking about them being put on your website.
« Last Edit: April 11, 2015, 04:12:22 PM by Dannu »

Well that's not really an error - you aren't supposed to place them like that.