Author Topic: Moving specific ghost bricks without click sound  (Read 1490 times)

I can only think of one solution that but it is bad and involves overwriting sounds
do you guys have any tricks up your sleeves?

Can you not just setTransform() ? Do you mean client or server sided?

Can you not just setTransform() ? Do you mean client or server sided?
the sound is played when a ghost brick is transformed, server sided

You could do something like I did to make a silent wrench.
Code: [Select]
function SilentWrenchImage::onFire(%data, %player, %slot)
{
WrenchHitSound.setName(WrenchHitSound_Temp);
WrenchMissSound.setName(WrenchMissSound_Temp);

WrenchImage.onFire(%player, %slot);

WrenchHitSound_Temp.setName(WrenchHitSound);
WrenchMissSound_Temp.setName(WrenchMissSound);
}

You could do something like I did to make a silent wrench.
Code: [Select]
function SilentWrenchImage::onFire(%data, %player, %slot)
{
WrenchHitSound.setName(WrenchHitSound_Temp);
WrenchMissSound.setName(WrenchMissSound_Temp);

WrenchImage.onFire(%player, %slot);

WrenchHitSound_Temp.setName(WrenchHitSound);
WrenchMissSound_Temp.setName(WrenchMissSound);
}
ohhhh.... that would probably work

it didn't work I think the ghost noises are played on the client side
what the forget