Author Topic: Hunting RPG - Read last post.  (Read 3839 times)

Will it be completed and hosted for a good length of time?
Yep, probably would put it up on one of my dedis too if its nice.

Thinking of creating this whole gamemode with events.
I'll head that way unless someone can code for me.
Would like some help with building and basic scripts for my weapon models.


This is the starting rifle, the stock edition. Working on the upgrades right now.


What kind of code would be needed? Events would be super lame.

What kind of code would be needed? Events would be super lame.
I've written up what I'd like to be coded. not a huge job but not for beginners either.

Any chance of seeing the plan? I'm not a beginner coder also, if that's what you mean.

Any chance of seeing the plan? I'm not a beginner coder also, if that's what you mean.
Oh I wasnt refering to you, I just meant in general. I'll PM you the details.

Will this be using Pecon7's TotalRPG events?

Will this be using Pecon7's TotalRPG events?
If I don't get a scripter, yes.

Love the idea, but for all things good in this world, don't botch the gun realism or people like me and other gun enthusiasts/hunters will be annoyed to no end. Can't wait to see this either way!

Cool stuff, I'd like to help but wouldn't be able to play for a while.

Seems like a neat idea. IMO, it makes me think of Rust meets Farcry. Good luck with this.

I'd probably be willing to help.

please tell me this isn't going to be some 'run around and shoot deer' game

like you should have to mount tree stands, ground blinds, not move, buy calls, etc
i hate it when a game says 'DEER HUNTING11!!!' and then it's nothing like hunting deer