Poll

What aspect of gameplay should be focused on more?

Building
4 (13.3%)
Crime and law
8 (26.7%)
Jobs and RPG elements
10 (33.3%)
Roleplaying
2 (6.7%)
Odd jobs and tasks
5 (16.7%)
Gang building
0 (0%)
The build itself
1 (3.3%)

Total Members Voted: 30

Author Topic: In a city RPG, what aspect of gameplay should be focused on more?  (Read 8239 times)

Maybe add the manufacturing of guns to give more options for players and make guns harder to get. Wood and ore (laborers) go to factories which make guns which are then bought by shops to be sold to the player.
I remember when Gamefandan hosted a city rpg and it had this feature; it didn't really do any good and was just more of an annoyance.

I might just make guns expensive to curb that issue

We need something that is not based off the same old broken mods.

*Ding ding ding*

We have a winner.

I might just make guns expensive to curb that issue
Please make sure that I don't have to farm 2 years just to get a taser

idk stop using ibanz unfinished crpg and idk code your own?

idk stop using ibanz unfinished crpg and idk code your own?
did you even read the op

One other thing is that I'm not the greatest coder, so I'm not going to be able to change large things, but I can make tweaks like new jobs and the likes, and I'll try before saying I can't do something
I'm a decent coder if you want any help? I PM'd you the titanpad I was using for ideas for the last CityRPG I worked on.

-snip-
I'd say do this, but you should allow pistols, SOME shotguns, and SOME sniper rifles, like hunting shotguns and rifles (or maybe even a double barrel shotgun.)

Also jail time should be longer, and murder/assault should get you more demerits, because once I got murdered and the murderer wasn't wanted, and also, that demerits go down slowly, not in about 2 minutes.

Please make sure that I don't have to farm 2 years just to get a taser

Unless the respawn issue is fixed with anything that makes you tumble, I might scrap tasers.


idk stop using ibanz unfinished crpg and idk code your own?

If you had read you would have seen that I'm considering eventing everything with VCE


I'd say do this, but you should allow pistols, SOME shotguns, and SOME sniper rifles, like hunting shotguns and rifles (or maybe even a double barrel shotgun.)

Also jail time should be longer, and murder/assault should get you more demerits, because once I got murdered and the murderer wasn't wanted, and also, that demerits go down slowly, not in about 2 minutes.

For the first thing, I might make some of the more powerful weapons such as assault rifles or high-powered rifles insanely expensive.

Since I might not use any mod, I might have loaddups for item boxes that allows you to buy weapons and spawn them as you would in darkrp and get rid of item spawning conventionally. This will make it so it takes time to spawn weapons, as in real life you would either have to build your gun or ship it in from a manufacturer. I might also make it so you can steal other people's item boxes for money.

Another thing is that I always liked having some sort of court system, I might have a small court for murderers that were caught. When they're killed or handcuffed by a police officer, I or an admin will switch them to the prisoners team and they'll either have to serve out the respective time given by the court of law, or there'll be a jail escape minigame set up for them.

For the jail escape minigame, that would give me a good reason to make prison guard jobs.


I'm a decent coder if you want any help? I PM'd you the titanpad I was using for ideas for the last CityRPG I worked on.

For the server idea, I'm going to use a roleplay chat so you can give yourself a name, and hide kills so people have to witness crime to report it. As for the build, I'm going to set it up in small islands that are either expanded or new ones are built to fit more players.

As far as vehicles go, I might do the same thing with itemboxes and have vehicle dups that you have to buy the vehicle for the first time, and then it'll cost some low amount of money to respawn or "Fix" the car. That way people can't just spam vehicles.

And lastly with the way education works, I may have it so you need to go to a licensing branch and do some sort of 'studying minigame' to get a license for certain jobs. Otherwise, most jobs require you to have experience in a certain field.
« Last Edit: April 09, 2015, 10:41:39 AM by IkeTheGeneric »

-snip-
I just thought about something, assault rifles and high powered rifles should have to be shipped illegally or built, but it takes long to build them, and is quicker, but more expensive to illegally ship them.

Unless the respawn issue is fixed with anything that makes you tumble, I might scrap tasers.
Been fixed before

Going the route of making almost every gun extremely expensive does not work out. You should simply not be able to buy them off shelves like fresh-baked bread.

I just thought about something, assault rifles and high powered rifles should have to be shipped illegally or built, but it takes long to build them, and is quicker, but more expensive to illegally ship them.

I could have some system set up for illegal weapons, but I might just go with the weapon cards and it's illegal to own weapons without the proper card.

If I were to set it up, it would probably be like

  • 1A - Standard civilian license, owning a conventional melee weapon is allowed
  • 2A - Standard gun license, semi-automatic pistols are allowed to carry
  • 3A - Semi-Automatic license, any semi-automatic weapon that uses 9mm or buckshot ammunition is legal
  • 4A - Standard police license, any semi-automatic weapon is legal, some 9mm automatic weapons are legal
  • 5A - Special Enforcement license, nearly all weapons and methods of enforcement are legal
  • 1B - Criminal license, no weapons short of a melee weapon is allowed
  • 2B - Murderer license, if any weapons are seen on person, he or she is to be arrested on sight
  • 2Ba - Bearer of license is ex-law enforcement due to committing crime. He or she will be blacklisted from all branches of law enforcement
  • 3B - Living in a house that has firearms, licensed or not, is illegal
  • 4B - Bearer of the license is supposed to be monitored at all possible times, is given a special clothing article to be identified at all times
  • 1C - Specialty license, all weapons are allowed, no questions asked


Been fixed before

Sweet!


Going the route of making almost every gun extremely expensive does not work out. You should simply not be able to buy them off shelves like fresh-baked bread.

I'm thinking for standard weapons that don't do a whole lot of damage, like a semi-automatic pistol, won't be that expensive. Any sort of standard firearms should be readily available and easier to spawn. It would be the more special firearms such as snipers or assault rifles that would be more regulated.

As far as illegal weapons go, it's kind of hard to determine what should be illegal. It's a no-brainer for things such as explosives or flammable things such as a molotov roostertail. I might whip up a couple "homemade" style assault rifles fire insanely fast or are extremely powerful.

I'm probably not going to add any sort of wanted system unless I see a reason to. Cops will have to go through a system to become a cop, since they'll get admin along with that. Any sort of abuse of power leads to investigation and possible jailtime. On the other hand, if they're not caught, you could definitely be a dirty cop.

Cops will be allowed to arrest anyone, but then they'll just be detained until a jury is picked out to judge the suspect. If the jury doesn't see a probable cause for them to be jailed, they'll be set free and the cop will be investigated.

You can't have guns that don't /do/ anything. Guns ARE a big deal hence why they aren't common-use. The dogma that is in place now in City RPG-s about guns in general is what ruins them. We need a revamp of the whole concept of City RPG, not band-aid fixes.

Maybe you should implement the total rpg events