Author Topic: serverplay2d(23);  (Read 829 times)

do serverplay2d(23); in console
what is that
did i confirm the new world order

you just initiated the self-destruct

you've doomed us all
« Last Edit: April 08, 2015, 04:46:11 PM by The Resonte! »



nvm it keeps saying OM


are you using the steam version
im using it in putty for my blocknet server

im using it in putty for my blocknet server
so everyone on your server is hearing it

so everyone on your server is hearing it
OM

Wait what the forget is that

OM OM

The forget?

OM OM OM O-OM OMOM OMMMOMO

FUUUUUUU

Dumping 23 just shows it's meant to be an underwater sound. WaterBreathMaleSound
Code: [Select]
==>serverPlay2D(23);
==>23.dump();
Member Fields:
  description = "AudioClosestLooping3d"
  fileName = "base/data/sound/underWater1.wav"
  preload = "1"
Tagged Fields:
Methods:
  addScheduledEvent() -
  call() -
  cancelEvents() -
  clearEvents() -
  clearNTObjectName() -
  delete() - obj.delete()
  dump() - obj.dump()
  dumpEvents() -
  getClassName() - obj.getClassName()
  getDescription() - ()Return the datablock of the description this AudioProfile is using.
  getGroup() - obj.getGroup()
  getGroupID() -
  getId() - obj.getId()
  getName() - obj.getName()
  getTaggedField() - obj.getTaggedFieldCount(int idx)
  getType() - obj.getType()
  isStereo() - ()
  onCameraEnterOrbit() -
  onCameraLeaveOrbit() -
  processInputEvent() -
  save() - obj.save(fileName, <selectedOnly>)
  schedule() - object.schedule(time, command, <arg1...argN>);
  scheduleNoQuota() - object.schedule(time, command, <arg1...argN>);
  serializeEvent() -
  serializeEventToString() -
  SetEventEnabled() -
  setName() - obj.setName(newName)
  setNTObjectName() -
  ToggleEventEnabled() -
22 - 25 are water related sounds

You're basically just inputting the ObjectID of 23, which is one of the many datablocks which the game loads immediately when it starts up. Since it happens to be an audioData, inputting it as the serverplay2D argument causes it to play. And since it's looping audio, it plays over and over...


Dumping 23 just shows it's meant to be an underwater sound. WaterBreathMaleSound
oo neat