Dumping 23 just shows it's meant to be an underwater sound. WaterBreathMaleSound
==>serverPlay2D(23);
==>23.dump();
Member Fields:
description = "AudioClosestLooping3d"
fileName = "base/data/sound/underWater1.wav"
preload = "1"
Tagged Fields:
Methods:
addScheduledEvent() -
call() -
cancelEvents() -
clearEvents() -
clearNTObjectName() -
delete() - obj.delete()
dump() - obj.dump()
dumpEvents() -
getClassName() - obj.getClassName()
getDescription() - ()Return the datablock of the description this AudioProfile is using.
getGroup() - obj.getGroup()
getGroupID() -
getId() - obj.getId()
getName() - obj.getName()
getTaggedField() - obj.getTaggedFieldCount(int idx)
getType() - obj.getType()
isStereo() - ()
onCameraEnterOrbit() -
onCameraLeaveOrbit() -
processInputEvent() -
save() - obj.save(fileName, <selectedOnly>)
schedule() - object.schedule(time, command, <arg1...argN>);
scheduleNoQuota() - object.schedule(time, command, <arg1...argN>);
serializeEvent() -
serializeEventToString() -
SetEventEnabled() -
setName() - obj.setName(newName)
setNTObjectName() -
ToggleEventEnabled() -
22 - 25 are water related sounds