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Total Members Voted: 73

Author Topic: Scenery's BATTLEMIX [SERVER OPEN]  (Read 57562 times)


oh boy i made a thing like rtd but in the form of cubic objects


Cool

the cubic objects are starting to piss me off; I think there's way too many of them so they could get in the way of intense fights.

Lower the population of cubic objects is my suggestion.
« Last Edit: July 19, 2015, 10:58:59 PM by SBG »

the cubic objects are starting to piss me off; I think there's way too many of them so they could get in the way of intense fights.

Lower the population of cubic objects is my suggestion.
one pickup is spawned every 15 seconds, which seemed reasonable at the time. i still think that 1 pickup every 15 seconds will be fine when there's 20 or more players on, so i'll make it so the less players are the rarer the pickups spawn.

I have an idea for 2 OP weapons. A Blow Dart that is automatic. Shooting tons of them.
Or the Super Shotgun with no spread.


the pickups are forming an army

update: in the wake of no one playing, the pickup total is well over four thousand
« Last Edit: July 20, 2015, 04:11:45 PM by Tornado Kirby »

HOT DAMN IT'S SO DIFFICULT MOST OF THEM ARE INVISIBLE BECAUSE THERE IS SO MANY AND WE KEEP DETONATING


I can't find the pickup boxes whenever I join. where are they :0

Alligator Pickup + Increased Speed Pickup + A. Sniper Rifle + Certain Random Projectile Spiral Missle = Hell on Earth Orange

Shotgun + Random Projectile (Ballistic Gauss) = ruh-roh

i'm testing a new map
for any of you who have played koth_trainsawlaser on tf2, you might find the map very familiar...
because it's the same map

koth_trainsawlaser is fun and hilarious.
I hope that there will be train rain.

you took it to a whole new level

i'm testing a new map
for any of you who have played koth_trainsawlaser on tf2, you might find the map very familiar...
because it's the same map

god dammit while I was slowly making one too.