don't be like loleris
pay him well and keep him gud
I've paid my other developers decently, and if I decide to fire them, I tell them in advance, pay them, and then I fire them.
don't be like loleris
pay him well and keep him gud
My goal is to run a whole game monopoly with cash flowing. I think I can do it, I have tons of ideas. Call me lazy, but I'm not going to be doing much, beside managing money, coming up with ideas, discussing with my devs, and doing really basic crap-tier building. Other than that, money is what does most of the work for me.
I only have to offer money to some of these professional programmers/builders I know, and they're in. That's all it really takes. I'm basically a project coordinator, except I am the one making money off of the project. To me it is a business, not a game studio.