I would still like help with my broken script :^)even a hint would be nice
Player = game.Players.LocalPlayer -- One of the main reasons my eyes bledMouse = Player:GetMouse()Character = Player.Character or Player.CharacterAdded:wait() -- The proper way to get the player's character!HopperBin = script.Parent -- HopperBin is deprecated but you can easily switch over to ToolLeftShoulder = Character.Torso:WaitForChild("Left Shoulder")OriginalCFrame = LeftShoulder.C0Equipped = falseBusy = falseMouse.KeyDown:connect(function(Key) if Key == "q" then if Busy == true or Equipped == false then return end Busy = true LeftShoulder.CurrentAngle = -2 wait(0.5) LeftShoulder.C0 = OriginalCFrame Busy = false endend)HopperBin.Selected:connect(function() Equipped = trueend)HopperBin.Deselected:connect(function() Equipped = falseend)
New update to Super Rewind: Thanks to the new neon material's glowing effect, the screen can now blur at graphic settings above 7.
Make it so when a player is detected with the graphics settings below 7, it puts up a GUI that cannot be closed unless your graphics are set at 7 or higher.
I have this intense urge to create mops and brooms by using almost all of Roblox's hair. I'm thinking about making an emporium to showcase them. Is this a good idea Y/N?
I just had an idea which is pretty close to No Man's Sky.Players have a spaceship and can fly to randomly placed planets, placed and generated with an universal seed.Upon players entering a planet, it teleports them to a new place/existing place.With this logic: Has the planet been visited before? Then find the place ID for the planet's world and teleport the player to it. Store the player's existing position before teleporting. If this isn't true: Generate a new place with the name containing the planet's coords, the universal seed, and the discoverer's name, then teleport the player to it after storing the position. Entering a planet: Have a server script use math.noise (cool perlin noise thing added awhile ago), seeded by the planet's position + universal seed which is retrieved with game.Name. math.noise will help generate terrain. Spawn the player on land next to his landed ship. Exiting a planet: Teleport the player back to the main universe place. Load his position which was stored when he entered the planet. Give him a spaceship.I hope I can manage to script it.
http://www.dynablox.com/User.aspx?ID=38397500Add me to OP.
I looked at it and my eyes began to bleed, so I cleaned it.-code-However I kept the functionality the same, meaning the limb will still not rotate. but here's a hint: CFrame.Angles. I expect you to learn it yourself.
get out traitor
finally i'm admitting:i'm actually from both roblox and minecraftbut i was playing minecraft before i was roblox,and i used to only play singleplayer minecraft
Teamwork obby is a fun place I tell ya