Poll

print((CFrame.Angles(math.pi, 0, 0) * CFrame.new(0, 1, 0)).Y)

1
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Author Topic: [THREAD MOVED]  (Read 522812 times)

New update to Super Rewind: Thanks to the new neon material's glowing effect, the screen can now blur at graphic settings above 7.

I would still like help with my broken script :^)

even a hint would be nice

I would still like help with my broken script :^)

even a hint would be nice

I looked at it and my eyes began to bleed, so I cleaned it.

Code: [Select]
Player = game.Players.LocalPlayer -- One of the main reasons my eyes bled
Mouse = Player:GetMouse()
Character = Player.Character or Player.CharacterAdded:wait() -- The proper way to get the player's character!
HopperBin = script.Parent -- HopperBin is deprecated but you can easily switch over to Tool
LeftShoulder =  Character.Torso:WaitForChild("Left Shoulder")
OriginalCFrame = LeftShoulder.C0
Equipped = false
Busy = false
Mouse.KeyDown:connect(function(Key)
        if Key == "q" then
                if Busy == true or Equipped == false then return end
                Busy = true
                LeftShoulder.CurrentAngle = -2
                wait(0.5)
                LeftShoulder.C0 = OriginalCFrame
                Busy = false
        end
end)
HopperBin.Selected:connect(function()
        Equipped = true
end)
HopperBin.Deselected:connect(function()
        Equipped = false
end)

However I kept the functionality the same, meaning the limb will still not rotate. but here's a hint: CFrame.Angles. I expect you to learn it yourself.

New update to Super Rewind: Thanks to the new neon material's glowing effect, the screen can now blur at graphic settings above 7.

Make it so when a player is detected with the graphics settings below 7, it puts up a GUI that cannot be closed unless your graphics are set at 7 or higher.

Make it so when a player is detected with the graphics settings below 7, it puts up a GUI that cannot be closed unless your graphics are set at 7 or higher.
Nah, I don't want to force the blur.

I have this intense urge to create mops and brooms by using almost all of Roblox's hair. I'm thinking about making an emporium to showcase them. Is this a good idea Y/N?

I have this intense urge to create mops and brooms by using almost all of Roblox's hair. I'm thinking about making an emporium to showcase them. Is this a good idea Y/N?

The future depends on this, if you don't we are all doomed.

I just had an idea which is pretty close to No Man's Sky.


Players have a spaceship and can fly to randomly placed planets, placed and generated with an universal seed.

Upon players entering a planet, it teleports them to a new place/existing place.

With this logic:

 Has the planet been visited before?
        Then find the place ID for the planet's world and teleport the player to it. Store the player's existing position before teleporting.
  If this isn't true:
        Generate a new place with the name containing the planet's coords, the universal seed, and the discoverer's name, then teleport the player to it after storing the position.

  Entering a planet:
        Have a server script use math.noise (cool perlin noise thing added awhile ago), seeded by the planet's position + universal seed which is retrieved with game.Name. math.noise will help generate terrain.
        Spawn the player on land next to his landed ship.
  Exiting a planet:
        Teleport the player back to the main universe place. Load his position which was stored when he entered the planet. Give him a spaceship.


I hope I can manage to script it.
I think someones already kinda beat you to this


Teamwork obby is a fun place I tell ya

I looked at it and my eyes began to bleed, so I cleaned it.

-code-

However I kept the functionality the same, meaning the limb will still not rotate. but here's a hint: CFrame.Angles. I expect you to learn it yourself.

ahh, thank you; that does look a lot cleaner.

fortunately for me, I had already been reading up on cframes.

I'll rewrite it later

get out traitor

dude chill

i said i used to only play singleplayer minecraft

i just convinced an entire roblox server that bereghost was diagnosed with autism yesterday
LOL

finally i'm admitting:
i'm actually from both roblox and minecraft

but i was playing minecraft before i was roblox,
and i used to only play singleplayer minecraft

here's link so i can be put in op


Teamwork obby is a fun place I tell ya

which one
there's like... 50

« Last Edit: June 28, 2015, 11:53:45 PM by Malleo100 »