Author Topic: Master King Deaddude's Vehicles Topic (shutdown)  (Read 6866 times)

Welcome!

Credit to Ocelotus for logo
This is vehicles project
Vehicles
  • Clover
  • Drive type: RWD (Rear Wheel Drive)
  • Has CVS (only color)
Can color it
  • Body
  • Hood
  • Interior
  • Left Door
  • Right Door
  • Roof
  • Seats
  • Steer Wheel
  • Trunk

Rear -
Front -
Credits to NightHawk for clean up, steering animation, hands on wheel support also brakelights animation also toggle lights.
Released
WIP
Fury (View in 3D)

SabreGT

Wheel
Fury
Fury Wheel (View in 3D)

(Not yet to make a wheel for SabreGT so I'm using Clover wheel on SabreGT for now)
« Last Edit: May 12, 2015, 08:38:00 PM by master king deaddude »


Yay, you're back! :^)

Yay, you're back! :^)
thank also added front picture

and rear picture I forgot to add rear picture of it
« Last Edit: April 14, 2015, 04:56:55 PM by master king deaddude »



it have a headlight doors and lights now so what you think?

It'll look good if you smooth shade that. That's pretty flat-shaded on the entire car.

It'll look good if you smooth shade that. That's pretty flat-shaded on the entire car.
Okay I ll smooth shade on car body.
« Last Edit: April 14, 2015, 05:59:18 PM by master king deaddude »

Nice cars you got here m9


Last night I tested Duke in-game in singleplayer and it look good but it has three problems.
Also Here Duke Problems: mount points is upside down and steer wheel turning is inverted and hands/hooks is visible (I forgot to put hands on wheel code in Duke.cs) but I ll fix these later after school.


You have quite improved there...

You have quite improved there...
Thank you c: also SabreGT is added to Topic!

SabreGT
« Last Edit: April 18, 2015, 03:00:26 PM by master king deaddude »


am i the only one thats not a fan of the tires? they dont look...blocklandy enough if you know what i mean
whole model should be smoother imo