Author Topic: Making a normal aggressive bot with default blockland - loving ridiculous  (Read 1620 times)

No add-ons, no mods, fresh clean install of blockland. Blockhead bot hole.

Use that, and try making a bot that follow+attacks you when you damage it.

This was pretty simple with the old Bots, but these bot hole events are insufficient and I'm quite annoyed by it.

I don't understand what you need help with, though.

It's because default blockland doesn't have an onBotDamaged event.
You'll need this, and it's even more helpful if you use the Player-Bot-Plus Events
found in my mod topic. There is also no way to make bots follow you unless you set idleBehaviour to Only_React or get the bot follow events. Here's an example

onBotSpawn > Bot > setTeam > Enemy
onBotDamaged > Bot > LookAtPlayer > Activator
onBotDamaged > Bot > setSearchRadius > Radius > 32

try making a bot that follow+attacks you when you damage it.

onBotSpawn > Bot > setSearchRadius > Only_React

This is a defensive bot since it only attacks after being attacked itself.
If you want an aggressive bot I suggest using a zombie or skeleton hole
and using the events I first posted. Sorry for the double post, I had to after re-reading the topic.

onBotSpawn > Bot > setSearchRadius > Only_React

Under setSearchRadius? Wow, nice. Last place I'd look.

Thank you so much dude c:

Anyone else find any alternative way of doing it, or good methods for Aggressive AI?

Damn the old bot events were amazing. Can't seem to get them to work now :/

Damn the old bot events were amazing. Can't seem to get them to work now :/


Exactly. Even with its bugs, it still had more functionality than Bot Holes IMO.