Author Topic: People's loads keep freezing on my server  (Read 895 times)

Basically the title explains it. Someone joins, their load freezes, they rejoin, their load freezes again 5 files later, rinse, repeat. I don't think it's the server because I had this problem on my CBM server and now my server hosted by Tezuni. Any help would be appreciated.


I got this quite a bit too, even on BlockNet.
I first thought it might've been an OS issue until Pecon mentioned it was freezing on Windows-hosted servers as well.

Are you manually creating music datablocks?

I got this quite a bit too, even on BlockNet.
I first thought it might've been an OS issue until Pecon mentioned it was freezing on Windows-hosted servers as well.

Are you manually creating music datablocks?
I loop music for my server if that's what you mean.

Literally defining music datablocks in code, should've specified.

Code: [Select]
datablock AudioProfile(musicData_FP1) {
fileName = "Add-Ons/Music/After_School_Special.ogg";
description = "AudioMusicLooping3d";
preload = 1;
uiName = "After School Special";
};

I asked because I assumed you might have a lot of music loops for your Falling Tiles server, and were doing things like this ^ except more dynamic (lines 78 - 111, for example)

I thought that might've been related, it seemed to happen more when I manually defined things like that.

All I'm doing is looping music and adding it to the server. Is there's a more efficient way to support 20+ songs on a server without people's loads freezing?

Try updating your network drivers maybe?

my only suggestion is to ask someone what comes up in the console when the loading stops