before determining size or build
we need to know the following details:
weapons (projectile or raycasting)
type of dm (ffa, tdm, randomizer)
types of vehicles (none, land, air, sea)
playertypes (nojet)
theme (wild west, trench war, apocalypse, medieval, prehistoric)
conflict (cowboys vs indians, dragons vs villagers, zombies vs blockheads)
pretty much what ravencroft listed
then you use your outline to construct the build
its like writing a research paper