So I have an intake meeting at my plan B university, (plan B because it's lower education than what I'm working on right now, and it's just for backup). It's a study about game development and I have to, as intake assignment, develop a simple game.
So what I expected to do was work up some magic in UE4 or Unity. But they need me to make it in "GameMaker". I've never heard of GameMaker and looking up the language told me they use "GameMaker Language".
I hate engines that make their own language primary, since it's just completely useless in expertise, so that's already something that bothers for starts.
Anyways, who has any experience with GameMaker to tell me how this program works? I've been looking at it and I'm confused by the 2008 layout and the completely different engine it is from UE4 and Unity, which is what I'm experienced with.
Any questions, ask me. I know the program very well.
Game Maker Language is incredibly useful and you can literally do anything with it, and as mentioned previously, don't use drag and drop unless you're really finding it hard to understand.. which you wont.
Download Game-Maker-Studio. It's the best and takes out useless features that were in the 08 layout.
Setting your room_speed to 60 in the room settings will make the game run nicer. 60 = 60 fps
any more, lay them on me