Author Topic: GameMaker?  (Read 2649 times)

So I have an intake meeting at my plan B university, (plan B because it's lower education than what I'm working on right now, and it's just for backup). It's a study about game development and I have to, as intake assignment, develop a simple game.

So what I expected to do was work up some magic in UE4 or Unity. But they need me to make it in "GameMaker". I've never heard of GameMaker and looking up the language told me they use "GameMaker Language".
I hate engines that make their own language primary, since it's just completely useless in expertise, so that's already something that bothers for starts.

Anyways, who has any experience with GameMaker to tell me how this program works? I've been looking at it and I'm confused by the 2008 layout and the completely different engine it is from UE4 and Unity, which is what I'm experienced with.
« Last Edit: April 25, 2015, 12:50:17 PM by Folie à Deux »

So I have an intake meeting at my plan B university, (plan B because it's lower education than what I'm working on right now, and it's just for backup). It's a study about game development and I have to, as intake assignment, develop a simple game.

So what I expected to do was work up some magic in UE4 or Unity. But they need me to make it in "GameMaker". I've never heard of GameMaker and looking up the language told me they use "GameMaker Language".
I hate engines that make their own language primary, since it's just completely useless in expertise, so that's already something that bothers for starts.

Anyways, who has any experience with GameMaker to tell me how this program works? I've been looking at it and I'm confused by the 2008 layout and the completely different engine it is from UE4 and Unity, which is what I'm experienced with.

well I found this

https://www.yoyogames.com/learn

looks like another weird curriculum thing the school's trying to pull

I've used this before, and the only thing I remember about it is that it tries to be simple, and it is, but it's difficult to make anything besides a maze game or a point and click game

I think Zay uses this, though, so you'll probably want to ask him.

The language the game uses is based off of c++ so if you have knowledge of it gamemaker should be easier to program instead of using the cheat method of drag and drop. I use it from time to time when I am extremely bored to make some games. If you want I can give a gravity script so you can make a platformer.

game maker is just c++ with a BUNCH of useful-ass built in functions

its best-tuned for 2d games and hotline miami, super crate box, wasteland kings, cavern kings and a long list of other indie games were made with it and it's personally what i've been using since like first grade

DON'T use drag and drop, script like a proper human like molt said

also you know we have a game design megathread

also you know we have a game design megathread
i only lurk there because i dont like the community so i posted it here

i only lurk there because i dont like the community so i posted it here
What you said doesn't really make any sense.

What you said doesn't really make any sense.
I only lurk in the Game Design thread because I don't like the thread it's community. Thus, I posted it in it's current location, the Off topic section.

I only lurk in the Game Design thread because I don't like the thread it's community. Thus, I posted it in it's current location, the Off topic section.
Ah. Well, considering the subject I think those same people are going to be the ones responding your issue anyway... I can't see how you can't like a thread's community either but ok.

well to be honest the game design thread is pretty boring now. but yeah game maker's a good engine and it's capable of doing pretty much anything. lots of good games have been made with it.

i don't suggest depending entirely on drag & drop, but it doesn't hurt to use it when you're trying to makes something very simple. but if you're going on to do something bigger, then you need to code because or else it'll become a mess of icons.

I use a mix of both and find it pretty easy to use. the language is easy to learn so it's not a total waste, plus it has a sprite editor which kicks ass

The only question I still have is what drag and drop is?
I started developing with Unity so I never had the luxury of beating the script.
It actually made me despise 'scripting' anything without bareboned coding it.

The only question I still have is what drag and drop is?
I started developing with Unity so I never had the luxury of beating the script.
It actually made me despise 'scripting' anything without bareboned coding it.

Well, similar to Unreal Engine's Blueprints or Stencyl's... Stencyls. Basically scripting without scripting knowledge.

a method where the commands are icons and you just drag and drop them and it makes a line of code. but it isn't code, instead it's a pile of icons

its also clumsy and ridiculous and maybe a little insulting

It allows people who can't code to make stuff. But it's true that it's always going to be stuff and you can't really move on further with it. (Except for Unreal, sort of).
If you know how to code, you should never use drag & drop, that's true, since there's no reason for you why to use it.