Command to open a GUI: canvas.pushDialog(YourGUI);
so.. (client only, no server stuff)
function openBlah()
{
canvas.pushDialog(YourGUI);
}
for servers to clients:
client.cs
function clientCmdOpenBlah()
{
canvas.pushDialog(Blah);
}
server.cs
function serverCmdGUI(%client)
{
commandToClient(%client,'OpenBlah');
}