Good day.
I was browsing Wikipedia one day, and I found this:
http://en.m.wikipedia.org/wiki/Sloped_armourAnd then I thought: "Wouldn't it be nice if that was implemented onto Blockland vehicle hitboxes, calculating the angle of projectile trajectory, projectile speed and projectile size to determine how much said projectile would damage the vehicle, or if it would just bounce off altogether?"
And then I thought: "Wouldn't it be great if a hundred people told me that it wasn't possible and started arguing with each other into things completely unrelated to the OP?"
And so, this topic was born. Any ideas on how armour sloping and thickness can become a mechanic on vehicles and weapons that support it? It would introduce a different method of strategy for vehicular combat.