Author Topic: Feminists Play Grand Theft Auto.  (Read 23276 times)

Because they didn't write one. Have you ever written anything? There's no grand schema behind it, they just write what they know. Chances are most of the writers are men, thus, they write men.
lol

but AC3's character was stuff. He had no personality and no history besides "am native american yaaaaaay". That's an example of a minority for the sake of it, when it's just kinda thrown in without really building a character so much as building a race.
Wait are we saying that like all of AC's characters were even relatively interesting?

Maybe Kenway gets slack but he fits within the greedy pirate trope pretty well.

In fact I wouldn't reference anything along the lines of AC or military shooters as quality innovation and creativity.

but AC3's character was stuff. He had no personality and no history besides "am native american yaaaaaay". That's an example of a minority for the sake of it, when it's just kinda thrown in without really building a character so much as building a race.
I recently replayed the game, and I'm surprised by this reaction by most people.

Connor is very childish and optimistic, and you can see his native roots come out from time to time as he struggles to understand a lot of what the English/Americans are doing. The whole point of his character is to try and reconstruct the Assassin's purpose after the Templars (especially Haytham and Pitcairn) absolutely destroy it with their various speeches throughout the game.

lol
Sorry, you're right, there is: To be entertaining.
Whoa, entertainment? What's that? Crazy!

J.K. Rowling wrote Harry Potter to actually be a character with life put into him without having to have a richard.
true, but maybe jk rowling also made every single character in the novels white except for 5 because the brits are more comfortable with that.

You've demonstrated incredibly well that you don't understand the function of characters in a narrative. There's nothing to "throw down" about.
i can attest that swholli knows very well the function of characters in a narrative, that's what made his fault in our stars review so good

Sorry, you're right, there is: To be entertaining.
Whoa, entertainment? What's that? Crazy!
i didn't know the world revolved around you, and that entertainment was the only thing somebody could derive from writing.

tell me, when your creators built you in some chinese factory somewhere, did they decide to include human algorithms or do you just follow your pre-approved robotic programming?

Wait are we saying that like all of AC's characters were even relatively interesting?

Maybe Kenway gets slack but he fits within the greedy pirate trope pretty well.

In fact I wouldn't reference anything along the lines of AC or military shooters as quality innovation and creativity.
IMO Ezio was pretty interesting, if only because they had multiple games to build a character. Connor was just boring, plain and simple. His being native american really didn't impact the game or story very much at all. He was native american because they felt obligated to, not because it benefited the story.

I recently replayed the game, and I'm surprised by this reaction by most people.

Connor is very childish and optimistic, and you can see his native roots come out from time to time as he struggles to understand a lot of what the English/Americans are doing. The whole point of his character is to try and reconstruct the Assassin's purpose after the Templars (especially Haytham and Pitcairn) absolutely destroy it with their various speeches throughout the game.
My experience of the game was pretty stuff. He goes from historical figure to historical figure where they tell him to do the thing and he says yes and does the thing. It never got more complex and none of the player's actions ever felt like they had any consequence. The Assassin narrative really never came up in the story at all, besides the the black guy at the start was one of them. Connor's motivations are never explained very well, he rarely speaks, and when he does it's never anything important. I didn't like him very much at all.


You've demonstrated incredibly well that you don't understand the function of characters in a narrative. There's nothing to "throw down" about.

Oooh, sick burn.

Except we weren't even talking about narrative, though, really. We were talking strictly about gender politics and how they can effect characters and narrative.

And I've yet to see you say anything other than "writers write because they do" and "entertainment."

Me and McJob might have had a spat about our own interpretations of narrative and thus disagreed, but I can tell based on what he's been saying that he understands it.

i can attest that swholli knows very well the function of characters in a narrative, that's what made his fault in our stars review so good

thx babe

true, but maybe jk rowling also made every single character in the novels white except for 5 because the brits are more comfortable with that.
the idea that someone would be uncomfortable with a non-white character in a book is hilarious

lol congrats u manage to post a youtube comment



IMO Ezio was pretty interesting, if only because they had multiple games to build a character. Connor was just boring, plain and simple. His being native american really didn't impact the game or story very much at all. He was native american because they felt obligated to, not because it benefited the story.
Ezio didn't have much personality or development as a character to be the example of a good video game character with no thinks like race or gender "tacked on." He was pretty much just a character decent enough to continue the series through.

There is never any obligation to make a character a certain race. He literally could've been a colonist and no one would've passed on the game because of that.

Because the writers didn't write one in. That's it. It's stupid as hell to think that way.
he asked why there couldn't be one, not why they didn't