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Author Topic: Multi-line shapeName of sorts?  (Read 823 times)

You can't have a multi-line shape name (or at least I couldn't figure out how to do so) so is there a better way of doing this other than creating an empty static shape with a shape name that just follows the client around? It looks terrible/laggy.

Mounting another player (which has a shapename) onto the player is one way.

Cool. Works well. Is there a way to disable collision on the AIPlayer?

Also is there a way to offset the shape name a bit or create my own mount point on a player? There aren't really enough mount points for the shapes to line up nicely.
« Last Edit: May 04, 2015, 04:27:31 PM by Crøwn »

Cool. Works well. Is there a way to disable collision on the AIPlayer?
Create a new player type that doesn't have collision

Also is there a way to offset the shape name a bit or create my own mount point on a player? There aren't really enough mount points for the shapes to line up nicely.

Perhaps scaling the player?

Perhaps scaling the player?
That works, thanks.

I seem to be getting stuck on the bot or something, when I crouch I stay crouched and can't uncrouch until I jump. Also it slows me down while moving.

To disable collision all I've done is set these in my playertype.

boundingBox = "0 0 0";
crouchBoundingBox = "0 0 0";

Is there something I'm missing?