Author Topic: MS3D Transparent Texture issue  (Read 649 times)

So recently while using a .PNG scope image where the only thing that should be visible is the reticle itself and the background is gone, is showing up in game as an opaque texture. As in you cant look through the scope, the image background is not invisible, not even somewhat transparent, its just an opaque image even though ive deleted the background using Paint.net.

Whats the issue?
How do i fix it?

When you export DTS, select the texture name and click 'edit', and then check 'transparent' and 'additive'.

When you export DTS, select the texture name and click 'edit', and then check 'transparent' and 'additive'.
Thank you, we are going to try it out, and report back the results