Poll

Do you have any interest in using the Search and Destroy gamemode? (I'm considering dropping support for it)

Yes.
5 (41.7%)
No.
7 (58.3%)

Total Members Voted: 12

Author Topic: Slayer 4 Testing and Development  (Read 33524 times)

I don't know if anyone's said anything about this yet, but it would be really nice if I didn't have to click and deselect each team before I create the minigame in order for there not to be a number such as '118976' at the end of each team name.

You should add this to Blockland Glass so people can get automatic updates.
It already uses Support_Uodater, though.

I don't know if anyone's said anything about this yet, but it would be really nice if I didn't have to click and deselect each team before I create the minigame in order for there not to be a number such as '118976' at the end of each team name.
EDIT: I see that not only has it been mentioned, but it has also been fixed.

Yeah, but until it's fixed, you can use that.
you can also look up Xalos' /reaptempbricks which removes disowned ghost bricks.

please fix the uniform bug in the latest slayer release, or make CTF compatible with slayer 4. thanks

Fixed the uniform bug in Slayer 3.

Will death messages be fixed?
Example: I have this code:
AddDamageType("RoastingFire",   '%1 died from the sun\'s heat.',    '%1 died from the sun\'s heat.', 1, 1);

It only puts the name, but not the rest of the message. It works fine when I am out of a slayer minigame.

Never seen this problem before. Please file a detailed bug report with console log and anything else helpful here: https://bitbucket.org/Greek2me/slayer/issues/new

Has anyone got the bots to filled player slots to work?I've been trying to figure this out for the past hour to no avail.

It is working in Slayer 4, but not in Slayer 3. Click the little "?" button next to it for a detailed description of how to use it.

Oh right uniforms were fixed, but as I have re-experienced today, the latest slayer 3 release uses 30%+ of my CPU when the server is merely idling.  
Rolling back to older slayer, this problem is not there.  However, everyone hounds me to update it and nobody can see end of round reports.
And Lalam really hates that point multiplier.

TL;DR

Slayer 4 is not CTF compatible
Slayer 3 uses excessive resources
Old Slayer has misc issues.

I'll go ahead and make this suggestion again since I'm really anxious to see it happen. Can you make a tab that allows you to make multiple uniforms for each team? This way, when a player respawns they are given one of the team specific uniforms at random. I'd really like to use this feature for tdm dynamics and less bland gameplay

I'm working on CTF right now.

I'm working on CTF right now.
Doesnt have to be right now, just in the future.

Doesnt have to be right now, just in the future.
Well, you weren't the only one reporting issues with CTF, so why not work on it now?

Well, you weren't the only one reporting issues with CTF, so why not work on it now?

I was talking about my idea.

Once CTF and pathing is done, can you do support for DesuChat somehow? And by that, I mean adding an option to completely disable all chat-affecting stuff so DesuChat can do its thing without Slayer overriding it?

A beta version of CTF has been posted! This version is compatible with Slayer 4 and contains numerous tiny fixes and changes. Go to the Downloads section of the OP to get it.



Additionally, a new Slayer alpha has been released. You should receive it on the updater. The change log is available here: http://mods.greek2me.us/changelog/beta/Gamemode_Slayer.htm
« Last Edit: December 03, 2015, 02:01:39 AM by Greek2me »

I'm considering releasing Slayer 4 without the bot pathing system. That will be released at a later date.

If I decide to go forward without the pathing system, Slayer 4 will go into beta very shortly.