Poll

Do you have any interest in using the Search and Destroy gamemode? (I'm considering dropping support for it)

Yes.
5 (41.7%)
No.
7 (58.3%)

Total Members Voted: 12

Author Topic: Slayer 4 Testing and Development  (Read 33523 times)

Take a look at the latest bot navigation progress! http://imgur.com/a/0CCAD


oh wow neato

Just upload the console.log and post the link.
completely forgot I still had the problem, I don't use the bots that much lately anyways so I'll do that either when I feel like it or if it's still happening after the next slayer update

Here's a picture of the proving grounds, because I'm really enjoying this:



green lines are walkable areas.
« Last Edit: June 28, 2015, 06:42:54 PM by Greek2me »

random brightly colored artifacts, reminds me of my css hacking days

i was like 13 ok

Reminds me of how I made it display the lines on my hexagon bot pathing gamemode concept. I'm extremely hyped for this.

Edit: Does it detect head-space yet?
« Last Edit: June 28, 2015, 06:57:51 PM by Dannu »

Edit: Does it detect head-space yet?

Yes - take a look at the overhangs on the right-hand side of the image.

How about crouchable area?

I see you were inspired :cookieMonster:


Here's a picture of the proving grounds, because I'm really enjoying this:



green lines are walkable areas.
Very nice. I hope to use this in the future.

Does it automatically renode if new bricks are planted?
« Last Edit: June 28, 2015, 10:46:03 PM by Advanced Bot »

That's pretty impressive. Does it just go from there and search through all possible paths for the shortest one?

completely forgot I still had the problem, I don't use the bots that much lately anyways so I'll do that either when I feel like it or if it's still happening after the next slayer update
hey I feel like it now
https://www.dropbox.com/s/lcs1odd85y04xm1/console.log?dl=1
edit: forgot to say that I can't even hurt them now for some reason

That's pretty impressive. Does it just go from there and search through all possible paths for the shortest one?
I would hope that it would but not all the time of course, sometimes taking a different path for randomization
« Last Edit: July 03, 2015, 03:45:11 PM by gr8dayseth »

Thanks seth I'll take a look.

That's pretty impressive. Does it just go from there and search through all possible paths for the shortest one?

Essentially. It uses the A* pathfinding algorithm: https://en.wikipedia.org/wiki/A*_search_algorithm

I see you were inspired :cookieMonster:

possibly :D

How about crouchable area?

not yet - I plan on implementing "action nodes" where the bot will do something like crouch as it traverses them.

Does it automatically renode if new bricks are planted?

That's a work-in-progress right now.

Thanks seth I'll take a look.

Essentially. It uses the A* pathfinding algorithm: https://en.wikipedia.org/wiki/A*_search_algorithm

possibly :D

not yet - I plan on implementing "action nodes" where the bot will do something like crouch as it traverses them.

That's a work-in-progress right now.
Will be dynamic pathfinding? (it updates for new placed bricks)

Will be dynamic pathfinding? (it updates for new placed bricks)

That's a work-in-progress right now.