Poll

Do you have any interest in using the Search and Destroy gamemode? (I'm considering dropping support for it)

Yes.
5 (41.7%)
No.
7 (58.3%)

Total Members Voted: 12

Author Topic: Slayer 4 Testing and Development  (Read 33556 times)

Why not add an option to disable lights and Self Delete in your minigame?

3. The Minigame events (OnRoundStart, RoundEnd) do not work for this version of slayer, or at least the two that i just mentioned, idk it could just be me.

The minigame events are working for me. Make sure that the bricks are in the minigame.

Thanks for the bug reports everybody!

New test version is released!

Major changes:
 - fixed favorites system
 - checkboxes on the "Player" panel to toggle lights and Self Delete
 - client is now fully compatible with new game mode API
 - old pref/favorites files are not compatible with this version

Full list: https://bitbucket.org/Greek2me/slayer/commits/branch/dev

You should get an update from Support_Updater. You can also download it from the OP.

I haven't tested Slayer 4 and therefore don't know if this is still an issue, but clearing bricks which the owner no longer (or never) exists makes console spam coming from the slayer package trying to call getMinigameFromObject on the brick. Doesn't happen when I don't have slayer enabled.

if you're not in a minigame lights and Self Delete are both disabled

if you're not in a minigame lights and Self Delete are both disabled

Thanks, should be fixed now.

The goal for the next alpha is to throw out the current bot pathfinding and create a proper navigation mesh. This would allow for automatic bot navigation without the need to place path nodes.

We'll see if I have time to make this happen.

The goal for the next alpha is to throw out the current bot pathfinding and create a proper navigation mesh. This would allow for automatic bot navigation without the need to place path nodes.

We'll see if I have time to make this happen.

I cant wait!

So I played a gamemode that used the older version of slayer and it didn't work because of the older version, I went back to custom and then it gave me the same error, something about not having the same version as the server even though I'm playing in singleplayer. redownloading this version didn't work, the main version works but even if I redownload this version after that the same error pops up.

Will the A* noding implementation still be included?

Alright I fixed the original problem but now for some dumb reason the bots aren't spawning on any spawn bricks and they spawn with no weapons or anything no matter what settings I do.
I've been trying to fix this for like 2 hours this is so frustrating why is this happening?

I can't put the whole console.log on here because it's too big but
Code: [Select]
Add-Ons/Gamemode_Slayer/server/core/Slayer_TeamPrefHandlerSG.cs (166): Unable to find object: '-1' attempting to call function 'canEdit'
BackTrace: ->serverCmdSlayer->Slayer::sendData->Slayer_TeamPrefHandlerSG::sendPreferenceValues
at first this spams the console a bit

Code: [Select]
ERROR : ShapeBase::setNodeColor() - Couldn't find node ""
BackTrace: ->serverCmdSlayer_getTeamPrefs_Tick->Slayer_TeamPrefSO::setValue->Slayer_TeamSO::updateBotFillLimit->Slayer_TeamSO::botFillTeam->[Slayer_Compatibility_Gamemode_TeamDeathmatch]Slayer_TeamSO::addMember->Slayer_TeamSO::addMember->AiController::spawnPlayer->Slayer_AiController::createPlayer->Slayer_AiController::applyUniform->GameConnection::applyUniform->Slayer_AiController::applyBodyColors->AiController::applyBodyColors->[Slayer_GameConnection]GameConnection::applyBodyColors->GameConnection::applyBodyColors->[Support_Interactive_Vehicle]ShapeBase::setNodeColor->[MjPackage]ShapeBase::setNodeColor->[TankPackage]ShapeBase::setNodeColor
then this spams it a ton

Code: [Select]
base/server/scripts/game.cs (1003): Unknown command getPlayerName.
  Object (32911) Slayer_AiController -> AiController -> ScriptObject -> SimObject -> SimObject -> SimObject
this comes in every now and then while the above keeps spamming

if that's not enough I can pm it

Just upload the console.log and post the link.

Bump!
Got a problem, whenever I scope in, my skin color changes. Might be a result of the gun, because it only seems to happen to a few types.