Author Topic: Castle Crashers - need someone to host/test it  (Read 2359 times)

I'll update the server when I get out of school.

Im interested in what you mean exactly by:
What exactly do you have there?
i counted 22 different types of enemies in total, however the amount of different enemies you face is different between difficulty levels
the default "easy mode" has only 7

if you play on the server after Mr. Queeba updates it, there are 5 basic enemies, one that uses the Sword, bow & arrow, Push Broom, Spear, and melee damage.
these basic enemies have stronger counterparts, ones that move faster, can jump higher, are larger, and do more damage. some of them ride horses too.

there are also those special kind of enemies like ones that explode or disorient you when you kill them, or ones that serve a special purpose, like very large resilient enemies whose only purpose is to take damage for their bot comrades, or swarms of extremely weak tiny bots who fly around and distract people, or bots whose sole purpose is to take command of defense artillery

I'll update the server when I get out of school.
thank you

I broke in avoiding enemies within 5 minutes of joining the server on Queeba's. Needs some re-thinking assuming Queeba hosted it correctly.

please disable building, people can make stairs that lead directly to the castle EVERY time.

I just made a horse bot hole and rode my way to glory.

i counted 22 different types of enemies in total, however the amount of different enemies you face is different between difficulty levels
the default "easy mode" has only 7

if you play on the server after Mr. Queeba updates it, there are 5 basic enemies, one that uses the Sword, bow & arrow, Push Broom, Spear, and melee damage.
these basic enemies have stronger counterparts, ones that move faster, can jump higher, are larger, and do more damage. some of them ride horses too.

there are also those special kind of enemies like ones that explode or disorient you when you kill them, or ones that serve a special purpose, like very large resilient enemies whose only purpose is to take damage for their bot comrades, or swarms of extremely weak tiny bots who fly around and distract people, or bots whose sole purpose is to take command of defense artillery

I was more thinking if or not they had custom playertypes connected to them or if they were just rescaled blockheads.

They have various outfits.

Server has been updated, and it is now online!

just crashed I think

I accidentally issued a break command into the BlockNet server via Putty, which broke the entire console. The server should be up now.
If you were wondering what I was trying to do, I was trying to change the welcome message via console.

Also, does anyone mind if I make a separate thread about my server and not about the gamemode itself?
EDIT: Might as well.
« Last Edit: May 20, 2015, 01:12:07 PM by Mr Queeba »

I was more thinking if or not they had custom playertypes connected to them or if they were just rescaled blockheads.
just rescaled

i have no idea how to do custom playertypes, and nor will i make any effort to

please disable building, people can make stairs that lead directly to the castle EVERY time.
yeah that was the "grave error" i fixed
it's also why i asked mr queeba to update the server

my mistake

I hope you added the industrialist - the most op class in the game other than fencer.

I hope you added the industrialist - the most op class in the game other than fencer.
thief is rad if you get the thing that makes archery all the way up
too bad some sorta glitch happened and it switched save datas, so now i have some level 99 blue knight instead of my thief ;_;

thief is rad if you get the thing that makes archery all the way up
too bad some sorta glitch happened and it switched save datas, so now i have some level 99 blue knight instead of my thief ;_;
Agility is what increases archery and body speed.

Is that level 256 glitch still possible?