Author Topic: Castle Crashers - need someone to host/test it  (Read 2343 times)


not related to any other game ever


Quote
The gamemode is about you and other players storming a castle by battling enemy bots and chipping away at the main castle wall to eventually breach inside the castle. You then climb up to the top of the tower, kill the king, and win the game. Has a cinematic ending. It also uses a day cycle, so you get to do this in the darkness of night as well.

It isn't as easy as it looks, there are bots of many different types, sizes, and weapons, from the common Swordsman to the spear-wielding Soldier.

The gamemode comes with three difficulties, one for 1-8 players, one for 9-16 players, and one for 17-32 players.

pictures below
go ahead and criticize the build, as long as you give tips on how to improve it


anyway the gamemode is finally ready to be tested on a public server.
problem is, i cannot host a server, so i'm asking the forums if someone can host a public testing server for me and anyone else so i can see if one difficulty is too difficult/easy, if bots need to be shifted around, and other stuff that i gotta see
if you're going to host, please post it on this thread so others can see and i can join and observe


suggest other things if you want
report any bugs you find

Very important note to hosters:
Thanks to Gytyyhgfffff, admins can now easily change the difficulty using the "/setdifficulty" or "/setdiff" commands.
You can set it to "Easy", "Normal", and "Hard". These can also be represented by numbers, 1 for Easy, 2 for Normal, 3 for Hard.
There are also two other modes, "Special 1", and "Special 2". 4 for Special 1 and 5 for Special 2.
These two modes can be used to create special modes that differ from custom build to build, but the default build right now doesn't use any of those two.

If those don't work, do it the old fashioned way: orbing to the top of the mountain where the difficulty controls are.



Thanks to:
Visolator & Pie Crust: Helped me with issues concerning day cycles and server coding
Mr Queeba: Hosting the public testing server for everyone
Gytyyhgfffff: Created the "/setdifficulty" command
Legodude77: Gave me information on how to prevent PVP


the images in the gamemode selection are only temporary

THE TEST GAMEMODE CAN BE DOWNLOADED HERE]THE TEST GAMEMODE CAN BE DOWNLOADED HERE
(mediafire)


OR YOU CAN ALTERNATIVELY DOWNLOAD IT HERE
(Just File hosting)

once this is done, i will release the gamemode in the Gamemodes board
« Last Edit: May 31, 2015, 05:53:24 PM by The Resonte! »

Thought this would be a castle crashers remake for blockland and got super excited. Oh well, still seems fun.


Thought this would be a castle crashers remake for blockland and got super excited. Oh well, still seems fun.

I'll host this on my dedicated server.

Thought this would be a castle crashers remake for blockland and got super excited. Oh well, still seems fun.
not related to any other game ever

yeah i found out that there was a game called castle crashers so i had to put that in there


The server is up.
thank you for your contribution towards society

we managed to scrounge up 13-ish players, so that's cool

edit: i updated the download links after i discovered a couple of grave errors, i have to ask you to please take down your server mr queeba
« Last Edit: May 19, 2015, 10:30:21 PM by The Resonte! »

Add lots of trees.
(not the stuffty default ones, nooooo.)

Are the players suppose to be on a team? If so you can turn off weapon damage so that they cannot attack each other but still be able to do damage to bots.

Are the players suppose to be on a team? If so you can turn off weapon damage so that they cannot attack each other but still be able to do damage to bots.
i did not know this
thank you very much for this information

all downloads to be re-updated

Add lots of trees.
(not the stuffty default ones, nooooo.)
maybe

will you ban anyone that actually crashes the server

will you ban anyone that actually crashes the server
You can figure that out on your own

Im interested in what you mean exactly by:
-bots of many different types, sizes, and weapons-

What exactly do you have there?

looks interesting, bots defending instead of attacking