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Maps Design Megathread
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How great is your mapping experience?
Advanced
0 (0%)
Skilled
1 (33.3%)
Intermediate
0 (0%)
Beginner
2 (66.7%)
Total Members Voted:
3
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Topic: Maps Design Megathread (Read 2663 times)
Antares
May 27, 2015, 02:33:24 AM
Maps Design
Megathread
Welcome to the maps design megathread. This is the thread where you can share off maps you have made in Blockland before the shadows and shader update or in other games. Yes, maps you've made for example in Multi Theft Auto are allowed too!
Mapping Tips
Make the map detailed as much as possible
Maps without trees, building, mountains, valley's are boring
Use 3dsMax, SketchUp or Gmax
Use Torque Constructor only if you're going to make interiors for Torque games
Use high quality textures (512x512)
Let people show the difference between a medieval map and modern city map
More information will be added soon..
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Last Edit: November 26, 2015, 05:56:12 AM by Antares
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LeetZero
May 27, 2015, 04:33:48 AM
I believe the OP could be built better but here.
AWP_Gallery
for CS:GO
Epicduke
May 27, 2015, 10:48:55 AM
Aw. I thought it meant the other kind of maps ::(
Legodude77
May 27, 2015, 10:54:52 AM
Working on something for Sven Co-op with other people in what we call Ragemap2015:
These pictures are outdated, as I have made changes to the room.
Antares
May 28, 2015, 06:34:35 AM
Quote from: LeetZero on May 27, 2015, 04:33:48 AM
I believe the OP could be built better but here.
AWP_Gallery
for CS:GO
That's really nice made.
LeetZero
May 28, 2015, 09:04:04 AM
Made a new map. Less spectacular than the AWP_Gallery but it is what it is.
AIM_Portic:
Antares
July 02, 2015, 05:40:51 AM
Bump! An island map in heavy development, kinda based on the series of L.O.S.T. There are plenty of easter eggs added, and the map is big enough to discover the truth about the island.
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Last Edit: July 02, 2015, 05:44:37 AM by Antares
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