Poll

How great is your mapping experience?

Advanced
0 (0%)
Skilled
1 (33.3%)
Intermediate
0 (0%)
Beginner
2 (66.7%)

Total Members Voted: 3

Author Topic: Maps Design Megathread  (Read 2663 times)


Maps Design Megathread


Welcome to the maps design megathread. This is the thread where you can share off maps you have made in Blockland before the shadows and shader update or in other games. Yes, maps you've made for example in Multi Theft Auto are allowed too!

Mapping Tips
  • Make the map detailed as much as possible
  • Maps without trees, building, mountains, valley's are boring
  • Use 3dsMax, SketchUp or Gmax
  • Use Torque Constructor only if you're going to make interiors for Torque games
  • Use high quality textures (512x512)
  • Let people show the difference between a medieval map and modern city map

More information will be added soon..
« Last Edit: November 26, 2015, 05:56:12 AM by Antares »

I believe the OP could be built better but here.
AWP_Gallery for CS:GO

Aw. I thought it meant the other kind of maps ::(

Working on something for Sven Co-op with other people in what we call Ragemap2015:


These pictures are outdated, as I have made changes to the room.

I believe the OP could be built better but here.
AWP_Gallery for CS:GO

That's really nice made.

Made a new map. Less spectacular than the AWP_Gallery but it is what it is.
AIM_Portic:

Bump! An island map in heavy development, kinda based on the series of L.O.S.T. There are plenty of easter eggs added, and the map is big enough to discover the truth about the island.

 





« Last Edit: July 02, 2015, 05:44:37 AM by Antares »