Poll

Should maps be brought back into the game

Yes
No

Author Topic: Maps  (Read 2213 times)

Maps were and will always be the biggest excuse to not build.
Imagine seeing all the half added RPs hosted on the same city map over and over and over.
It got old.

brick terrain + shaders > maps IMO

« Last Edit: May 28, 2015, 08:28:43 PM by gebenuwell »

WHERE WHEN AND HOW
its kinda bannable to talk about it or post a download link for v20

short answer: no.

longer answer: they're not coming back.

The thing that Blockland absolutely needs is more terrain editing tools.
Take recently released Lego Worlds, for example. That game has a lot of very fancy terrain editing made purely out of bricks and it's quite amazing. If we could do something like that in Blockland instead of taking weeks to build a medium-sized terrain map it'd take minutes.

So, yes, maps are not coming back, but we desperately need a substitute to shorten the building times.

we can't continue to build on flat boring obtrusive shapes and stuff forever. there comes a time when we actually want to have fun with friends and not worry about brick limit or how it might affect the outcome of a game. there are alternatives to maps but I guess some people just want to admire pixilated shadows.

I'm still bummed that they were removed. Maps were great for exploring and building on. Has anyone realized, my staticshape freebuild was the most popular server for a while? It isn't because of the ping, or the admins, it's because there was a fun environment, a place to build in. In another way, maps can act as challenges, limiting you to certain areas sometimes, but the fun comes down to how the limitations effect the build, and how it makes people have a great time. I loved that one secret in the bedroom when you had to go UNDER the 'house' to get to the secret, because I acted like it was a secret base. A flat surface to build on is helpful, but not exciting. It's great to see we have a fully working environment with changable skies, floors and even water, but I'd rather choose maps over a flat land. Speaking of, that was already in v20. I swear, this is another time when graphics takes over the game's development. Woo, we have shadows. I was really excited when it first came out, but in the end, what's the point? Most people can't run the damn things anyway, and the game looks a little bit worse then v20 in off shaders anyway, so to people who can't run shadows in the first place, it's even worse. About staticmaps, the idea of using staticshapes to bring back maps is interesting, however there's collision limits, face limits and other limits. The collision is broken as forget and vehicles are useless on them. It's an alright attempt, but in the end, we missed driving vehicles around. However, with terrain, there's no way of getting it back, except from brick terrain. Oh yeah, remember, vehicles are stuff on modter (maybe not with the new generator) and brick terrain (mostly on steep slopes) and it's not smooth anymore. I still think the fact that ephi left the game tells us something. It tells us that the game is nearly not good enough on it's own, and with badspot taking out good features and adding in alright, but laggy solutions, it's even worse. RTB was made as loving life-support for the loving game. The game had absolutely no way of communicating with friends, and it had no public chat of sorts. Not to mention, the add-ons section is STILL unorganized, yet the game apparently is only good with add-ons. How the forget are we supposed to get our favourite add-ons if they're all dumped into one place? RTB was amazing in every way, but if you think about it, it was keeping the game afloat. without RTB, most of us may not even be here. I still love blockland, but I'm dissapointed that badspot took this turn. Hell, I wouldn't loving care if badspot abandoned the game in v20. I'd still play the game (if he still hosted the master server of course) only because we had a nice organized place for add-ons, making the game more interesting. Now, with that all gone, the game feels boring. Where'd the fun go? Oh, don't forget the hundreds of glitches and exploits in the game. I guess the game was broken since the start but people floathacking by MOVING THEIR BLOCKLAND WINDOW is loving pathetic. When I first heard that I was shocked. Remember when someone made an aimbot, then badspot patched it straight away? Why can't that happen again? I do know that badspot's developing other games, but if he really doesn't give a stuff anymore, I'd rather he hand the game over to someone else. I'm being serious, I'd rather have badspot hand the game over to someone else then continue downgrading the game. Actually, I'd like someone to remake blockland in a different engine. I would actually pay for that, if it was a thing. As long as it keeps the main fun of v20. Although I don't have much experience on programming, I bet someone out there is determined to remake the game. Someone. Trying to update a game on a 11-12 year engine is dumb as it is. However, we reach another problem. Blockland is a lightweight game. In v20, it barely lagged, almost all computer can run it. With a new engine, this may not be the case, and I don't want that to happen. I still want the game as lagfree as v20. If that isn't possible, I still won't mind. Atleast there would be an upgrade.

In the end, right now we have stuffty pixilated shadows and alright shaders, but they are not worth it compared to the fun exploration of maps and terrain.
I seriously would love if v20 became popular again, with a mac download, so we can all have fun times again

Either way, I'd rather have a new engine.
« Last Edit: June 04, 2015, 05:03:08 PM by K3k0m@n »

shaders are loveier and better than maps
Unfortunately, more than half the community can't run shaders at minimum with more than 10-15 fps.

Honestly I didn't like them. Interiors were weird and terrains didn't fit in with the lego theme at all. It was nice being able to explore a huge world instantly but when people are forced to BUILD what they want server quality improves vastly.


You want Maps back?Port made a V20 thing.

its kinda bannable to talk about it or post a download link for v20

NINJAEDIT: Removed link.
« Last Edit: June 05, 2015, 10:21:14 AM by tber123 »

Unfortunately, more than half the community can't run shaders at minimum with more than 10-15 fps.
still, maps won't come back

Someone should make a different launcher for Blockland, that allows you to change your graphics and change your version from v20 or v21.

Maps were and will always be the biggest excuse to not build.
Imagine seeing all the half added RPs hosted on the same city map over and over and over.
It got old.

Yeah. I never had a problem with them being removed, but that's mostly because I never even used them. I liked building on the slate maps instead. Nothing to get in the way. I always saw it as "building your own map."

The only thing I liked was using the Bedroom from time to time, and using it to get a nice city layout; building around everything. Regardless, I'd load it up in Skylands or something afterwards.