Poll

was malcolm in the middle the greatest show of our time?

yes
no
maybe
I don't know
can you repeat the question?

Author Topic: ►►►Nation RP General - Learn and share in one convenient place! (OP IN PROGRESS)  (Read 117405 times)

Starmaps.  I'm making a multi-tiered space-based game.
Hmm.
I'm going to be honest, I don't really love the look. Looks more like a Game Boy than a futuristic interface. When I get back from school, I might try my hand.

i like the look a lot. reminds me of luftrausers in its one-color style

depending on the style of the game itself it could be pretty nice. looks like retro Soviet or something, could dig

depending on the style of the game itself it could be pretty nice. looks like retro Soviet or something, could dig
I suppose if the RP fits the visual style it might work, but if the RP is similar to other futuristic RPs, I'm not so sure.

It actually looks really good, I'm just unsure of how fitting it is.

I didn't want the interface to look over-the-top detailed.  Pretty much inspired by Studio Trigger's retro, yet futuristic interfaces.  They do this in multiple shows and I've always liked the look.

It doesn't have to be this style, and I am mainly doing this because it's less edit-heavy, and requires not much effort to work with.



The game is getting kinda intensive just with how vast it is.  53 systems, 186 planets, 217 moons, 151 comets, and 72 asteroid/ice/debris/composite fields.  This can be reduced, and I have considered reducing it because it puts players in a hard place as far as keeping track of assets.  (May make it so players can collaborate on an empire and oversee certain aspects of it or certain areas, by however the leader player decides)  An interesting way to play would be to remove sectors from space and only play at two levels, or even maybe even just one.



Resources are simplified to simply: Minerals, or building materials, metals, and gems; Water (self-explanatory); Biomass, plant and animal life that can be harvested for food; Fuel, fuel for space travel; and the tentative resource Energy, or resources that can be exploited for energy production on a colonial level.

I would love to hear input about this, as it's still in its early stages where I can change things without much trouble.



An interesting feature that I think I will continue is biohazard tolerance.  For instance, if your empire's race can survive in environment A, but not B or C, then another empire with tolerance B would be able to colonize a B-Type Biohazard planet, but the A-Type wouldn't.  At least not without having a higher death rate and expensive measures to support colonization.

actually, do you guys even want a tech tree for alt ww1? I'm feeling that's a little too much to keep track of

unsure about a water resource but the rest sounds solid

actually, do you guys even want a tech tree for alt ww1? I'm feeling that's a little too much to keep track of
eh, I'd rather not

my problem with futuristic RPs is that there always needs to be some sort of system for tech, and one of two things happens

option A) it's a free-for-all and someone will eventually, intentionally or unintentionally, BS their way to something that is quite broken. this will happen frequently and only hair-pulling amounts of moderation can fix it. i've been guilty of this and i've also had to handle it, more than once before

option B) there is a tech tree and constant conflicts will occur over the limited amount of creativity as well as frequent polls to add techs that haven't been included or to make the expansive amount of vaguely defined techs more concise. players get frustrated over either not having enough flexibility or there being far too much to adequately understand.

personally i prefer the former, because enough moderation WILL fix problems, while the latter always seems to leave lingering unhappiness over something or another. the problem is that i understand your time is limited, swat, so it may simply not be feasible.

will be interested in seeing how you handle it

Alrighty, when is this starting?
Obvious bump

i like the starmap
will you add objects for hazards in space? (magnetars, nebulae, black holes, etc)

I made this last uear but I forgot about it

guess what it is and you win 500,000,000 imaginary dollars

a-are you finally doing the alt history cold war nuclear funtime RP?

looks like a germany-won-ww2 game
also US occupying japan it looks like
japan never allied with germany but had a war with the US + germany wins simulator?
germany only warred with the east and the western powers continued trying to not forget with them?
italy something something?

some alt ww2 that is my final answer
« Last Edit: June 11, 2016, 05:49:14 PM by Nonnel »

I made this last uear but I forgot about it

guess what it is and you win 500,000,000 imaginary dollars
is this based off the darkest hour: a hearts of iron game/Victoria 2's kaiserreich mod where Germany won ww1 and it had a fascist France and Britain and etc?