Poll

Favirote class?

Scout
13 (25%)
Soldier
5 (9.6%)
Pyro
9 (17.3%)
Demoman
4 (7.7%)
Heavy
4 (7.7%)
Engineer
4 (7.7%)
Medic
6 (11.5%)
Sniper
2 (3.8%)
Spy
5 (9.6%)

Total Members Voted: 52

Author Topic: Team Fortress 2 - PG. 3 ANNOUNCEMENT - ONLINE FOR HOURS!  (Read 3952 times)

Block king124 presents...


Blockland Server

PROLOGUE

Welcome to the official Team Fortress 2 server forum page, here you will see content about the server and what it is about. This server will be up around this week or so, so please be patient and don't reply this "pls host".
You probably remember my gallery thread showing about this, a lot of people enjoyed the build, so luckily, i finished the build and it looks really good. So here it is and the server thread.

Table of Contents

• Prologue
• Server Status
• Classes
• Meet the map
• Credits
• Extra
• News

Server Status
-ONLINE FOR HOURS AND HOURS!
- Runs on nondedication server (Not a dedicated server)
- Max players (20)
- Brick count (6,000k+)

Meet the Classes

Scout

The Scout is an excellent choice for completing objectives quickly. He has the capability to capture control points and push carts at twice the rate of any other class. Only the Scout has this ability naturally; the Demoman and Soldier only have the same ability while using the Pain Train. His speed makes him a natural for capturing the Intelligence; his double jump allows him to carry it along unexpected paths.

- Scattergun
- Pistol
- Aluminum Bat
SPECIAL (The stock can be manually changed during rounds for about 10 minutes)
- The Force Of Nature
- Old Pistol
- Sandman

Soldier

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (unless using the Gunboats or the Rocket Jumper). This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump and sometimes Hype jumps.

- Rocket Launcher
- Shotgun
- Shovel
SPECIAL
- Rocket L
- Shotgun
- Pick Axe

Pyro

The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.

Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting ÜberCharge.

Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker, Maul, or Neon Annihilator to protect an Engineer’s buildings from an enemy Spy's Sapper or use the Scorch Shot or Detonator to jump to normally unreachable places.

- Flame Thrower
- Shotgun
- Axe
SPECIAL
- Back Burner
- Flare Gun
- Axe

Demoman

The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

- Pipe L
- Sticky Bomb L
- Bottle
SPECIAL
- Grenade Launcher
- Sticky Bomb L
- Eyelander

Heavy

The Heavy Weapons Guy, more commonly known as the Heavy, is a towering hulk of a man that hails from the USSR. He is the largest and possibly most dangerous class in Team Fortress 2. Boasting the most default health and devastating firepower from his trusty Minigun, the Heavy is no pushover. The Heavy's Minigun can inflict heavy damage at a high rate of fire, allowing him to mow down opposing babies, cowards and teeny-men in seconds. The Heavy's movement speed is his main weakness. Revving up or firing his Minigun brings his already unimpressive speed down to a snail's pace, making him a very easy target for Snipers and Spies. His slow speed makes him more dependent on support from Medics and Engineers to keep him in the fight. Aside from decimating entire teams, the Heavy is able to provide further support for his comrades with an oft-required health boost via his Sandvich, which, when consumed, is capable of healing him to full health. It can also be dropped to provide an instant 50% health boost to his teammates. However, if he isn't careful, an enemy may pick up the dropped Sandvich for a health boost of their own.

- Minigun
- Shotgun
- Fists
SPECIAL
- Minigun
- Shotgun
- Boxing Gloves
- Sandvich

Engineer

The Engineer specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, more damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point in any offensive team's success, allowing slower, heavier classes to reach the battle quicker.

- Toolkit
- Shotgun
- Welder
- Wrench
SPECIAL
- Toolkit RPG
- Shotgun
- Welder
- Wrench
- Wrangler

Medic

- Medigun
- The Blutsaugur
- Bonesaw
SPECIAL
- Medigun
- The Blutsaugur
- Ubersaw

Sniper

- Sniper
- SMG
- Kurkri
SPECIAL
- AWP
- SMG 2
- Kukri
- Huntsman

Spy

- Invisibility Watch
- Revolver
- Sapper (usually does)
- Butterfly Knife
- Disguise kit
SPECIAL
- Cloak & dagger
- Dead Ringer
- Sapper
- Butterfly Knife
- Disguise kit

Screenshots

Red Base



Blu Base



Misc. Areas






Credits:

Block king124 (me)
Maxestein (Helped make map)
Ocelotus (Tested)
LegoTween98
JOIN NOW! http://blockland.us/detail.php?ip=24.126.43.246&port=28000&blid=42524
« Last Edit: July 20, 2015, 05:39:44 PM by Cypthon »

Nice! I'll try it out whenever its back up.

Want to be promoted?
Want your map to be in this? Suggest or build one to us! Be apart of our server team fortress 2 blockland!

What is it? (Can be request or map you built)
Name? (must have ctf_ cp_ or that other stuff infront of it)
Customized maps are acceptable.
Requires addons.
Download link. (unless its a suggestion)
Description of the builders.
« Last Edit: June 07, 2015, 09:59:26 PM by Cypthon »

Can confirm it's a fun server.

that's a nice teufort map

I have like 4k hours on tf2. Can't wait to play this.

I have got to try this out, I loved it when Bushido used to host Block Bastion, the only thing that bothers me is the fact your using studs that break shaders, they break the shiny effect due to the studs not being transparent.

I have got to try this out, I loved it when Bushido used to host Block Bastion, the only thing that bothers me is the fact your using studs that break shaders, they break the shiny effect due to the studs not being transparent.
Its probably the fact i have a bunch of brick textures, i usually use squideey's.

Its probably the fact i have a bunch of brick textures, i usually use squideey's.
Yea squidey's textures don't work with v21, they need to be fixed, if I can fix them would you want them?

Yea squidey's textures don't work with v21, they need to be fixed, if I can fix them would you want them?
I actually am using some Swapping Brick texture client. It works while choosing a gamemode, and you can choose your texture, and i use squideey's. So shouldn't it work fine?

I actually am using some Swapping Brick texture client. It works while choosing a gamemode, and you can choose your texture, and i use squideey's. So shouldn't it work fine?
If your talking about client_brickTextures, I would need to pm the guy who hosts the files to update them so they would be updated through there instead of manually having to use the Read only method.

I tried to remake squidey's but I failed, I recommend you use ZAPK's as they look the same but are shader compatible.
« Last Edit: June 08, 2015, 03:42:21 PM by ZERØ »

If your talking about client_brickTextures, I would need to pm the guy who hosts the files to update them so they would be updated through there instead of manually having to use the Read only method.

I tried to remake squidey's but I failed, I recommend you use ZAPK's as they look the same but are shader compatible.
I have manty's also, does that work fine?

I have manty's also, does that work fine?
Haven't tested them, maybe, depending on if you still see the shiny effect from lighting.

V.2 update!

There has been a update recently or today.
I have done some changes around map and added some new props and changes. (mostly to blu base or added things i left out).

Now what was this called back in the day...?

BLOCK BASTION!  Oh my gosh fun times