Author Topic: Server Crash?  (Read 1451 times)

So I added an extension to my map, but when It is loaded and people try to join, they spawn and then lag out and crash. One of the people told me this was what there console was telling them, is it a type of brick I used? When I run my original map, it dosen't crash anyone. Only a new expansion, which isn't even large.
What it tells me-
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
EDIT
So when I host the server as a dedicated server and load the bricks, it crashes me too.
« Last Edit: June 08, 2015, 11:54:11 AM by Nasa12 »

Post your console.log after replicating the issue.

Post your console.log after replicating the issue.
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...

Your entire console.log as an attachment to a post, not copying and pasting

When you post, click the Additional Options link and attach your console.log file in your Blockland folder.

Post your console.log after replicating the issue.
Your entire console.log as an attachment to a post, not copying and pasting

When you post, click the Additional Options link and attach your console.log file in your Blockland folder.

Quote
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Flushing texture cache...
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Ignore this, it's saying you didn't render a brick or something along the lines with shadowing/shading on the client-side. When your windows was reactivating from when you went outside of the BL window, it was fixing itself to run again.

The main thing I see is
Quote
Client 141713 timed out.
Issuing Disconnect packet.
Saving persistence for BLID 9093
CDROP: 141713 - XxKillerControlxX - 192.168.1.1:49822
He might have had internet issues with your server, or something went wrong on his side.

Another main thing I keep seeing
Quote
spam
Window reactivating...
spam
You're basically exiting out of the blockland program and then going back to it, so that might be causing people to disconnect (Time out) (They think they crashed, I don't believe that)
« Last Edit: June 08, 2015, 02:57:22 AM by Advanced Bot »

Yo, if you are gonna keep alt-tabbing out of the game you might as well use window mode, unless you get a dedicated server or a more powerful computer this will keep happening...

Yo, if you are gonna keep alt-tabbing out of the game you might as well use window mode, unless you get a dedicated server or a more powerful computer this will keep happening...
Ignore this, it's saying you didn't render a brick or something along the lines with shadowing/shading on the client-side. When your windows was reactivating from when you went outside of the BL window, it was fixing itself to run again.

The main thing I see isHe might have had internet issues with your server, or something went wrong on his side.

Another main thing I keep seeingYou're basically exiting out of the blockland program and then going back to it, so that might be causing people to disconnect (Time out) (They think they crashed, I don't believe that)
You guys don't understand, I was alt tabbing so i could see if anyone responded to the issue. I would start the game, and load no bricks. People would join, they would be in my server without a problem. Then, I would load my bricks that i added things to. Right as it starts to load, everyone in the game crashes, and it seems to take a while for the client to actually disapear. My computer is more than fine, trust me. This isn't happening just to one person that joins my server, its everyone one of them, but only with this build that has 600 more bricks thatn what I had before, that everyone else wouldn't have a problem with loading.

Define crash, because I'm pretty sure I explained the solution.

Do you have any custom bricks you made yourself by any chance? It's possible for people to forcefully disconnected through missing assets.

e.g. I loaded the .dts for static shapes slope recreation it kicked everyone within the server because they didn't have the files.

Blockland is known to crash in fullscreen if you try to alt-tab. Play in windowed mode or don't alt-tab.

Define crash, because I'm pretty sure I explained the solution.
The game freezes for a second or two, then it says Blockland.exe is no longer responding

Blockland is known to crash in fullscreen if you try to alt-tab. Play in windowed mode or don't alt-tab.
I ran it again without alt tabbing at all, as a dedicated server, I loaded the bricks, and then it crashed me.

Do you have any custom bricks you made yourself by any chance? It's possible for people to forcefully disconnected through missing assets.

e.g. I loaded the .dts for static shapes slope recreation it kicked everyone within the server because they didn't have the files.
Not that I made, and I used them before in a map where people weren't getting crashed at.

The game freezes for a second or two, then it says Blockland.exe is no longer responding
You or them?

I ran it again without alt tabbing at all, as a dedicated server, I loaded the bricks, and then it crashed me.
What is your add-on list? You might have something corrupting your client/server.

Not that I made, and I used them before in a map where people weren't getting crashed at.
You might have a brick interfering?