Author Topic: [Brick] Cash register v2 (Open/Close)  (Read 3652 times)

I don't quite know how to make faces have texture but when i learn i will update most of my bricks.

Cash Register v2


Cool.

If you're using Badspot's BLB converter, it doesn't support textured faces.
You could do it by manually editing the BLB file though. You just have to find the right face and change the TEX:SIDE to TEX:TOP, TEX:BOTTOMEDGE, TEX:BOTTOMLOOP, TEX:RAMP, or TEX:PRINT. But then you'll probably also need to manually modify the UV COORDS.
« Last Edit: June 13, 2015, 07:45:54 AM by jes00 »

Cool.

If you're using Badspot's BLB converter, it doesn't support textured faces.
You could do it by manually editing the BLB file though. You just have to find the right face and change the TEX:SIDE to TEX:TOP, TEX:BOTTOMEDGE, or TEX:BOTTOMLOOP. But then you'll probably also need to manually modify the UV COORDS.
Ah ok thanks so what if i was using Generals BLB converter?

Ah ok thanks so what if i was using Generals BLB converter?

General's blb converter can read the UV coordinates. Which program do you use to make models? You should search for some tutorials about UV mapping.

Also, you can only use the following textures on a brick:

BottomEdge
BottomLoop
Top
Side
Ramp
Print

Anything else is unsupported, if I'm not mistaken.

General's blb converter can read the UV coordinates. Which program do you use to make models? You should search for some tutorials about UV mapping.

Also, you can only use the following textures on a brick:

BottomEdge
BottomLoop
Top
Side
Ramp
Print

Anything else is unsupported, if I'm not mistaken.
I use blender. So with generals blb converter all i need to do in blender is add a image to the brick and that's it? For a video example all i would need to do is export the finished model at the end of the video into Generals BLB Converter
« Last Edit: June 13, 2015, 08:30:07 AM by Daniel.S »


I use blender. So with generals blb converter all i need to do in blender is add a image to the brick and that's it? For a video example all i would need to do is export the finished model at the end of the video into Generals BLB Converter
I'm pretty sure that General's converter supports textures(only the default brick textures of course), but I doubt that's the way to do it.

I use blender. So with generals blb converter all i need to do in blender is add a image to the brick and that's it? For a video example all i would need to do is export the finished model at the end of the video into Generals BLB Converter


You have to UV map the image to model. The rest is handled by the converter.

Not sure which version you are using, so here are some tutorials on UV mapping:

https://cgcookie.com/blender/2011/01/21/intro_uvmapping/
https://www.youtube.com/watch?v=f2-FfB9kRmE

I don't quite know how to make faces have texture but when i learn i will update most of my bricks.


If you're using Badspot's BLB converter, it doesn't support textured faces.
You could do it by manually editing the BLB file though. You just have to find the right -info snip-

Never knew that jes, but you could always say forgetit and make your brick a .dts, JVS style. Won't be paintable trans though, but the animation/texturing/higher-poly-than-512 could be a benefit for this brick.